The Outer Worlds 2: Will It Get a Third-Person Mode?
Last Updated: November 14, 2025

Since its reveal, speculation around The Outer Worlds 2 has centered on one key question: will Obsidian Entertainment add a third-person camera? The original game was lauded for its sharp writing and vibrant RPG systems, but its mandatory first-person perspective was a significant point of contention for many players.
Now, as development continues on the anticipated sequel, the call for a third-person mode remains the single most persistent request from the community, leaving fans to wonder if the studio will make this crucial change.
While there has been no official confirmation from Obsidian or Microsoft, the discussion highlights a major desire to bring the burgeoning sci-fi franchise in line with other celebrated role-playing games, including the developer's own iconic Fallout: New Vegas. For countless players, the ability to see their customized character in action and gain a wider view of the battlefield is a fundamental part of the RPG experience.
A Fan-Requested Feature in High Demand
The intense desire for a third-person mode in The Outer Worlds 2 demonstrates a development culture where community feedback can shape a franchise's future. The 2019 original established a brilliant foundation, but from its launch, forums and social media were filled with players wishing for an alternative camera angle. This feedback has not gone unnoticed, and for a studio like Obsidian—renowned for prioritizing player choice—it presents a compelling argument for evolution.
However, implementing a toggleable camera isn't as simple as just pulling the viewpoint back. It's a resource-intensive endeavor requiring a near-complete overhaul of player character animations for movement, combat, and interaction. Environmental design, cover mechanics, and even UI elements must be re-evaluated to ensure gameplay feels fluid and intuitive from both perspectives. This significant technical and artistic challenge may be why Obsidian has remained silent on the topic so far, focusing its public messaging on the game's new solar system and satirical tone.
The Legacy of Choice: First-Person vs. Third-Person
The inclusion of both camera modes would align The Outer Worlds 2 with a long-standing tradition in the RPG genre. Titles like The Elder Scrolls V: Skyrim and the modern Fallout series have cemented the ability to switch between first and third-person as a staple feature, and for good reason. Each perspective offers distinct advantages that cater to different playstyles.
- First-Person View: This perspective offers maximum immersion, putting you directly in the boots of your character. It excels at precise aiming during intense firefights and allows for up-close appreciation of the intricate environmental details and weapon designs Obsidian is known for.
- Third-Person View: This viewpoint is superior for situational awareness. It lets players see enemies approaching from the periphery, better judge distances for melee attacks, and navigate complex terrain with ease. Most importantly for many, it provides the satisfaction of seeing their unique hero, complete with the custom armor and exotic weapons they've spent hours acquiring.
By potentially offering both, The Outer Worlds 2 could deliver a more versatile and accommodating experience, satisfying returning fans while appealing to a broader audience of RPG enthusiasts who consider camera options an essential feature.
What We Actually Know About The Outer Worlds 2
Beyond the persistent camera debate, official details on The Outer Worlds 2 are scarce. The game was first revealed with a brilliantly self-aware trailer that mocked generic cinematic teasers. The narrator confirmed the game would feature a new star system and a new crew, while cheekily admitting the protagonist and other assets hadn't been designed yet. This announcement set the tone: players can expect the same biting, anti-corporate satire that made the first game a cult classic, but on a grander scale. For now, any other feature, including a third-person mode, remains purely in the realm of speculation until Obsidian or Microsoft decides to show more.
The Outer Worlds 2: Frequently Asked Questions
Q: Will The Outer Worlds 2 have a third-person mode? A: As of now, a third-person mode has not been officially confirmed by Obsidian Entertainment or Microsoft. It remains the most highly-requested feature from the game's community.
Q: Why is a third-person camera so requested? A: Many RPG players prefer a third-person view for better situational awareness in combat and to see their customized character and gear. Its absence in the first game was a common point of critique among fans of the genre.
Q: Did the original The Outer Worlds have a third-person mode? A: No, the original game released in 2019 was an exclusively first-person experience.
Q: If it's added, will you be able to switch between first and third-person? A: While the feature isn't confirmed, if it were implemented, it would almost certainly follow the industry standard seen in games like Skyrim and Fallout, allowing players to toggle freely between camera views with the press of a button.