Pillars of Eternity: Surprise Turn-Based Mode Update After a Decade

Pillars of Eternity gameplay showing the new turn-based combat mode.

In an unexpected move that has electrified the RPG community, a modern classic is receiving a groundbreaking update. Obsidian Entertainment has announced that its critically-acclaimed title, Pillars of Eternity, will be getting a free patch that adds an entirely new, fully-featured turn-based combat mode. The news comes as a delightful shock, arriving more than a decade after the game's initial release, proving that some masterpieces truly are timeless.

This surprise update breathes new life into a beloved title, promising a fresh and deeply tactical way to experience the rich world of Eora. For years, players have journeyed through the Dyrwood with the game's original real-time-with-pause combat system. Now, they will have the choice to slow things down and approach every encounter with the meticulous strategy that only a turn-based system can provide.

A Celebrated Classic Returns to the Spotlight

First released in 2015, Pillars of Eternity stands as a monumental achievement in the world of computer role-playing games (CRPGs). Born from a wildly successful Kickstarter campaign, the game was developed by Obsidian Entertainment, a studio renowned for its deep narratives and complex game mechanics. It was hailed as a spiritual successor to legendary titles of the past, capturing the hearts of veterans and new players alike with its intricate storytelling, memorable companions, and challenging combat.

The game is set in the fantasy world of Eora and puts players in the role of "The Watcher," an individual with the unique ability to see souls and peer into past lives. This premise launches a sprawling adventure filled with political intrigue, philosophical dilemmas, and dangerous dungeons. The original combat system, real-time-with-pause (RTwP), allowed for fluid action that could be halted at any moment to issue strategic commands to your party of six. It was a system that defined an era of RPGs, but the genre has evolved, and with this new update, so too has Pillars of Eternity.

A Tactical Overhaul: Introducing Turn-Based Combat

The newly announced turn-based mode represents a fundamental shift in how the game is played. Instead of managing chaotic battles in real-time, players will now have the option to engage in a more methodical, chess-like experience. This update is more than just a simple tweak; it’s a complete re-engineering of the game’s combat encounters.

This isn't the first time Obsidian has implemented such a feature post-launch. The game's sequel, Pillars of Eternity II: Deadfire, also received a turn-based mode after its release, and it was met with widespread praise. That successful implementation likely served as the blueprint for this new update to the original game. Here’s what players can generally expect from the new mode:

  • Deliberate Action: Each character, both friend and foe, will take their turn in an order determined by initiative.
  • Strategic Depth: Players will have ample time to consider every move, from positioning their tanks to lining up the perfect area-of-effect spell.
  • Enhanced Clarity: With the action broken down step-by-step, it's easier to understand the flow of battle and react to enemy tactics.
  • A New Way to Play: For veterans who have mastered the RTwP system, this offers a completely new challenge and a compelling reason to start a fresh playthrough.

This addition makes the game more accessible to players who prefer the slower, more calculated pace of turn-based combat, a style that has seen a massive resurgence in popularity in recent years.

Why a Decade-Old RPG is Getting a Major Update

The timing of this announcement is perhaps the most surprising element. For a single-player game to receive such a significant, gameplay-altering feature ten years after it hit shelves is virtually unheard of. It speaks volumes about Obsidian's commitment to its legacy and its dedicated community.

While the studio has not given a single official reason, the update appears to be a passion project and a "thank you" to the fans who have supported the game for so long. It serves as a celebration of the game's enduring legacy, bringing it in line with the feature set of its sequel and ensuring that both titles in the series offer a consistent experience for players who prefer the turn-based style. This act of continued support fosters immense goodwill and cements Pillars of Eternity not just as a product that was sold, but as a living world that continues to be cared for.

What to Expect from the Turn-Based Beta

Alongside the announcement, an official trailer was released showcasing the new mode in action. The update will first be available as a beta, allowing the development team to gather valuable player feedback and make final adjustments before its full launch. This approach ensures the final product is as polished and balanced as possible.

Players eager to try out this new way to play should keep an eye on official channels for information on when the beta will become available and how to opt-in. This phased rollout demonstrates a careful and considered approach to modifying a game so cherished by its fanbase.

Pillars of Eternity Turn-Based Update: FAQ

What is the new update for Pillars of Eternity?
Obsidian Entertainment is releasing a patch for the original Pillars of Eternity that adds an optional turn-based combat mode, allowing players to choose between it and the original real-time-with-pause system.

Is the turn-based mode a free update?
Yes, the turn-based mode will be delivered as part of a free game patch for all owners of Pillars of Eternity on PC.

When will the update be released?
The official announcement states the mode is "coming soon" and will launch first as a public beta. A final, stable release date has not yet been announced.

Does this update replace the original combat system?
No. The turn-based mode is an optional feature. Players will be able to choose which combat system they want to use when starting a new game, and the original real-time-with-pause gameplay will remain fully intact for those who prefer it.

Related Posts