• Watercraft Construction: Players can now cobble together custom, functional watercraft at deployable boat building stations, featuring customizable engines, sails, and even planks for those 'discussions' over loot.
  • Deep Sea Region: A new, 'high risk, high reward, and intentionally unforgiving' deep sea area has been introduced. This zone operates as an intermittent world event where building is forbidden and nothing respawns.
  • Naval Combat & Exploration: The deep sea hosts ghost ships defended by hostile scientists and their turret-equipped PT boats, tropical islands promising mystery loot, and unique floating cities for resupply and social interaction.
  • Dynamic Vessel Handling: The placement of engines and sails directly impacts a vessel's handling and speed, adding a strategic layer to ship design.
  • Naval Missions: Facepunch has included five new naval missions to help players dive into the updated content.

Alright, fellow survivors, get ready to trade your rock-chucking skirmishes for full-blown naval warfare! "Rust," the premier simulator for emergent, often chaotic, player interactions, just dropped a game-changing naval update, and our initial assessment is clear: this is going to shake up the meta significantly.

We've moved beyond merely scavenging the shorelines; the high seas are calling, and they are, as Facepunch themselves warn, "high risk, high reward, and intentionally unforgiving." For veterans used to the brutal scramble for survival, this is exactly the kind of escalation we crave.

Crafting Your Seaborne Behemoth

Gone are the days when rudimentary rafts were your only option. This update empowers players to build proper watercraft, from the keel up. Don't expect sleek yachts, though; these vessels are "as bowling shoe ugly as your average early game scrap for resources." Think "Scrapheap Challenge" meets naval combat, with square hunks of metal, wood, and sail slapped together at deployable boat building stations. This aesthetic perfectly aligns with Rust's improvisational, brutalist design philosophy – form follows function, and function here means staying afloat while everyone else tries to sink you.

Crucially, customization isn't just cosmetic. We're talking about fitting out your tugs with engines, cannons, and anchors. What's more, "Engine and sail placement factors into your vessel's handling and speed." So, for all you min-maxers out there, placing all your power at the stern won't give you a barge-Porsche; it'll just make for an unwieldy craft. And yes, for those inevitable crew disputes over loot, you can even install a plank – a truly inspired touch that leans into Rust's core of player-driven drama.

The Deep Sea: A New Frontier of Desperation

Once your monstrosity is afloat, it's time to chart a course for the edge of the map, where the new deep sea region awaits. This isn't just another biome; it's a world event. Facepunch explicitly states: "This is not a place to live: you cannot build, and nothing respawns." This "First come, first served" mentality, combined with the region opening and closing "intermittently, like a world event," means competition will be fierce and unforgiving. Forget establishing a deep-sea base; this is pure smash-and-grab territory.

What Lurks Beneath?

Within these treacherous waters, players will contend with ghost ships guarded by hostile scientists and their new turret-equipped PT boats. This isn't just a static encounter; we anticipate dynamic naval skirmishes that will require tactical thinking beyond simply pointing and shooting. Beyond the combat, tropical islands promise mystery loot, tempting daring crews to brave the dangers for potential riches.

Floating Havens and High Stakes

It's not all pure combat and looting, though. The update also introduces ramshackle floating cities, described as "built from abandoned barges and the framework of an unfinished oil rig." These unique hubs offer a chance to restock, repair, and perhaps, unwind at the Deep Deck casino. This addition provides much-needed resupply points in the otherwise desolate deep sea, fostering emergent social dynamics that Rust excels at.

Our take? This naval update injects a fresh wave of "piratey antics" into Rust's already well-established scramble for survival. Facepunch has delivered on expanding the game's core loop, offering new avenues for conflict, cooperation, and outright betrayal. With five new naval missions to guide you, there’s no excuse not to set sail. The good news is, it's out now – so what are you waiting for? Heave ho!