- The Illusion of Choice: Much like its predecessor, High on Life 2 leans into "chaos mode." Killing the elderly security guard has zero long-term narrative consequences.
- Dialogue Check Logic: To get the keycard peacefully, you must commit to a single Gatlian. Mixing Sweezy and Gus dialogue options will result in a fail.
- The "Pacifist" Bypass: You can use Sweezy’s time-slow bubble to slip past, but this is a half-measure as you’ll still need the keycard for the subsequent courtyard door.
- Aggressive Negotiation: Shooting the wall next to the guard is a valid, non-lethal way to force him to drop the card.
Mastering the Security Checkpoint: Bloodshed vs. Finesse
Squanch Games is back at it, presenting players with an immediate moral quandary that—true to the studio's Rick and Morty roots—doesn't actually matter. Your first major hurdle involves an elderly alien security guard on his literal last day before retirement. He’s got the keycard you need, and he’s taking his job way too seriously. We’ve broken down the mechanics of this encounter so you don't have to reload your checkpoint after a "misclick."
The Dialogue Trap: Stick to Your Guns (Literally)
If you want to talk your way through, the game tests your consistency rather than your charisma. After the guard finishes his initial dialogue, you can engage him by pressing E. Here is the critical part: Do not mix your Gatlians.
- The Sweezy Route: Choose only Sweezy’s dialogue options.
- The Gus Route: Choose only Gus’s dialogue options.
If you try to play both sides—picking a Sweezy line and then a Gus line—the guard won't budge. It’s a classic RPG-style check wrapped in the game’s signature irreverent writing.
Alternative Solutions: Time Bubbles and Warning Shots
For those who find talking to NPCs a chore, the game offers two mechanical workarounds. First, you can lure the guard to one side of the doorway and drop Sweezy’s time-slow bubble. This lets you ghost past him, but we found this "stealth" approach lacking since the courtyard door behind him remains locked. You're going to need that keycard eventually.
The second, more efficient "middle ground" is simple intimidation. If you pepper the wall next to the guard with shots, he’ll eventually fold, drop the keycard, and back off. It’s a great QoL inclusion for players who want to keep their hands clean without sitting through a comedy routine.
Does Cruelty Matter in High on Life 2?
Our take? If you're looking for a Dishonored-style "Low Chaos" ending, you're playing the wrong game. While the guard's sob story about retirement is designed to tug at your heartstrings, the game doesn't track your body count for a morality score. Whether you introduce him to Knifey or use your words, the outcome for the player remains the same. If you want to lean into the "doofus hero" persona, feel free to go full chaos—the game is built for it.