Release Date March 5, 2025
Developer Mega Crit
Format Early Access

The Spire Claims Its Next Victim: March 5th

Mega Crit finally stopped playing coy. After a strategic delay that pushed the reveal to a "previously secret Thursday," the studio confirmed that Slay the Spire 2 will hit Early Access on March 5th, 2025. This isn’t just another deckbuilder release; it’s the return of the genre's gold standard. We’ve been waiting for a reason to throw another few hundred hours into the meat grinder, and the new trailer confirms the wait is almost over. The developers are promising a "new and returning cast of characters," each packed with unique card pools, motives, and secrets to extract from the Spire’s walls.

The Game-Changer: 4-Player Co-op

The biggest shocker here isn't just new cards—it’s the shift in the social meta. For the first time, you won't have to face the ascent alone. Mega Crit is introducing an all-new co-op mode for up to four players. This isn't just a tacked-on feature. We’re looking at:
  • Multiplayer-specific cards designed for team play.
  • Team synergies that require actual coordination (or competitive pointing battles over relics).
  • Collaborative map-doodling to plan your route through new environments.
Whether you plan to carry your squad or get carried to a Heart kill, this adds a layer of complexity the original never touched. The devs are leaning into the chaos, inviting us to "carry your friends (or get carried) to victory!"

Fresh Environments and Lore

It’s not just a reskin. We’re getting "all-new environments" and "formidable foes" that look to challenge even the most hardened veterans. Mega Crit noted that players will "uncover fragments of the Spire’s past" as they ascend, suggesting a deeper narrative hook this time around. You’ll also be making allies with "the most ancient of the Spire’s residents," which could hint at new shop mechanics or event types.

Our Take: The "One More Run" Factor

The original Slay the Spire was famously "addictively moreish." Industry veterans often look at a 187-hour playtime with a sense of pride rather than regret, describing the game as a "wonderful toy" that never gets old. We believe that by adding co-op and a fresh roster, Mega Crit is doubling down on that "do it again" feeling. While the clones have tried to fill the void, the original king of the roguelike deckbuilder looks ready to reclaim the throne. You’ve got a little over a week to get your group together—don't let your deck-building skills get rusty.