| Release Date |
Platforms |
Developer(s) |
Price |
| February 10, 2026 |
PC (Steam) |
Edmund McMillen & Tyler Glaiel |
$30 |
Mewgenics Explodes onto Steam, Dominating Global Charts
Mewgenics isn't just a hit; it's an absolute phenomenon. The long-awaited cat breeding tactics game from indie titans Edmund McMillen (of *Super Meat Boy* and *Binding of Isaac* fame) and Tyler Glaiel dropped on Steam today, immediately rocketing to the number one global top seller spot. It outright crushed heavy hitters like *Counter-Strike 2*, *PUBG*, *Helldivers 2*, and *Arc Raiders* – a frankly absurd feat for a $30 indie title.
The financial performance speaks volumes. Glaiel himself took to Bluesky to announce, "We have made back our development budget after 3 hours. Thank you all :)" Our take? This isn't just strong performance; it's a categorical financial success that sets a new benchmark for indie launches, especially considering its humble, almost "Newgrounds' couch cushions" aesthetic.
A Comeback Story 14 Years in the Making
For as hotly anticipated as *Mewgenics* was among the hardcore "ball knowers," its warm welcome wasn't always a certainty. This game has been through the wringer. First announced an unbelievable 14 years ago, back when McMillen was still flying the Team Meat flag, *Mewgenics* was once a very different beast with *Pokémon*-like combat. That version was eventually cancelled, Team Meat broke up, and the project became the stuff of development hell legend.
The good news is that McMillen picked it back up in 2018, teaming with Glaiel and committing to a turn-based combat format in 2020. This torturous development cycle is clear evidence of the creators' unwavering vision and perseverance, proving that even games from the brink of cancellation can become blockbusters. Even if this final incarnation only goes back six years, its expansive and surprising nature makes it feel like someone's been plugging away at it since the first Obama administration.
Depth, Replayability, and Cat Chaos
Our own Robin Valentine absolutely loved it, calling it a "sprawling, ridiculous, and endlessly surprising roguelike that will drag your body and soul into its chaotic world" in his 92% *Mewgenics* review.
The promise of endless replayability in roguelikes is often empty, but *Mewgenics* delivers. With hundreds of items, abilities, synergies, mutations, and secrets, no two runs are the same – a truly special feat. And if you're a completionist, be warned: McMillen states it'll take over 500 hours to 100% the game, with a staggering 280 Steam achievements at launch. This level of depth is a rare gem in the roguelike space, making it a compelling time sink for even the most seasoned min-maxers.
The Creators Soak It All In
McMillen, ever the chill dude he is, spent launch day doing what any developer dreams of: watching people play *Mewgenics*. "Thanks everyone :) Hope you are enjoying what we made. Gunna watch you guys play it all day," he shared. A fitting, humble reaction from a developer who has once again proven his mastery of engaging, chaotic game design, turning a 14-year saga into an instant, chart-topping success.