Battlefield's Battle Royale: Firestorm & Genre Impact on Franchise

Last Updated: October 11, 2025


Battlefield V Firestorm battle royale gameplay screenshot showing a tank amidst fire, representing the mode's intense vehicular combat.

The gaming world was once abuzz with anticipation surrounding Battlefield's entry into the battle royale arena. While details were initially scarce, the eventual unveiling of "Firestorm" for Battlefield V ignited excitement amongst fans and industry analysts alike. This article delves into the history of Battlefield's involvement in the battle royale genre, analyzes Firestorm's features and reception, and explores the broader implications of this move for the franchise and the competitive gaming landscape.

We examine what made this foray significant, considering Battlefield's established strengths and the challenges inherent in entering a saturated market, and look at how the series has approached the genre since.

Battlefield's Battle Royale History: The Rise and Fall of Firestorm

Battlefield's foray into the battle royale genre wasn't entirely new in concept. While not directly featuring a dedicated battle royale mode in past iterations, the series has always possessed core elements that lend themselves to the genre's mechanics. Large-scale maps, diverse weaponry, and vehicular combat have consistently been hallmarks of the Battlefield experience. These elements, when viewed through the lens of battle royale design, represented a natural evolutionary path for the franchise.

The official entry came with Firestorm, a battle royale mode launched for Battlefield V in March 2019. This mode was developed by Criterion Games in partnership with DICE and was a significant post-launch content update for the game.

A Look Back at Firestorm's Features

The initial teasers for Firestorm, while brief, offered tantalizing glimpses into what was to come. The mode promised a dynamic and unforgiving gameplay experience, centered around a massive firestorm descending upon players, shrinking the play area. This was a direct adaptation of the genre's signature shrinking zone.

Firestorm's primary map, Halvøy, was the largest Battlefield map ever created at the time, offering a diverse array of tactical points of interest with distinct layouts and themes. Unlike the initial speculation of a "tropical environment," Halvøy presented a snowy, forested Nordic setting, complete with varying terrain and destructible elements. A key differentiator for Firestorm was the full integration of Battlefield's signature vehicular combat. Players could find and utilize a wide range of vehicles, including tanks like the powerful Panzer, cars, and even tractors, adding a unique layer of strategy to the battle royale formula. Getting hold of a tank could indeed provide a significant edge, but it also made you a prime target. The mode also featured objectives, such as capturing points to unlock rare gear, adding a layer of depth beyond simple looting.

The strategic ambiguity in early marketing, by not explicitly labeling the game as a battle royale until later, was a calculated move to generate hype. The community manager's subsequent confirmation only served to amplify the anticipation for this new direction.

Market Trends and Competitive Landscape

The battle royale genre, having exploded in popularity over the past few years, was a highly competitive space by the time Firestorm launched in 2019. The decision by Battlefield to enter this saturated market reflected a strategic assessment of the franchise's potential within this framework. It was a calculated risk, aiming to leverage Battlefield's established strengths—large-scale maps, immersive combat, and vehicular warfare—to carve out a unique niche within the genre, which was then dominated by titles like Fortnite, PUBG, and the recently launched Apex Legends.

The success of this endeavor depended on several factors, including the game's overall polish, its ability to offer a distinct gameplay experience compared to existing titles, and the effectiveness of the marketing campaign. Battlefield's loyal fanbase provided a solid foundation, but attracting new players in such a competitive landscape proved challenging. Firestorm, despite its unique elements, struggled to gain significant traction and a lasting player base compared to its rivals.

The Significance of the Test Phase and Post-Launch Reality

The confirmation that a test phase for Firestorm was imminent was a significant development at the time. This period allowed developers to gather valuable player feedback, identify potential bugs or balance issues, and make necessary adjustments before the official launch. This approach demonstrated a commitment to quality and a willingness to engage with the community, both of which are essential for building a successful game. Players had the chance to shape the future of Battlefield's battle royale offering, ensuring that the final product aligned with community expectations and preferences.

However, despite these efforts, Firestorm ultimately did not achieve the widespread success DICE and Criterion had hoped for. Factors like its slower pace compared to other BRs, the requirement to own Battlefield V to play (it wasn't free-to-play), and the strong competition contributed to its eventual decline in popularity. Support for Firestorm gradually waned, and it was not carried forward into subsequent Battlefield titles.

Beyond Firestorm: Battlefield's Current Stance on Battle Royale

Following Firestorm's lukewarm reception, the Battlefield franchise has largely moved away from the traditional battle royale format. When Battlefield 2042 (often referred to as BF6 during its development) was released, it did not feature a classic battle royale mode at launch. Instead, it introduced Hazard Zone, a squad-based extraction mode that blended elements of survival, tactical combat, and objective play, but was distinct from a free-for-all battle royale. While Hazard Zone offered a unique experience with its own map and vehicular elements, it also struggled to find a dedicated audience and was eventually deprioritized by the developers.

Conclusion

Battlefield's entry into the battle royale market with Firestorm was a bold move with the potential for significant rewards, leveraging the franchise's core strengths. While the genre was fiercely competitive, Firestorm offered a unique gameplay experience with its large-scale maps and integrated vehicular combat. However, despite initial optimism and dedicated development, it ultimately failed to capture a substantial segment of the battle royale audience. The franchise's subsequent titles have shown a clear pivot away from the traditional battle royale formula, indicating that while Battlefield explored the genre, its future lies in refining its signature large-scale, objective-based warfare rather than directly competing in the battle royale space.