Borderlands 4: Console FOV Slider - A Must-Have for Comfort
Last Updated: October 23, 2025

As the gaming community looks toward the next chapter in the iconic looter-shooter saga, one technical feature stands out as a critical, non-negotiable standard for console players: a customizable Field of View (FOV) slider. Drawing from the precedent set by past titles, including Borderlands 3 and even The Handsome Collection, the inclusion of an FOV slider is no longer a luxury but a baseline expectation.
This feature is paramount not just for a tailored gameplay experience, but for the fundamental comfort and accessibility of a massive portion of the player base who are otherwise susceptible to motion sickness.
Understanding Field of View in Gaming
Field of View, or FOV, is a foundational graphics setting in first-person games that determines the extent of the game world visible on-screen. Measured in degrees, a higher FOV widens the player's peripheral vision, while a lower FOV creates a more "zoomed-in" effect. The ability to adjust this is crucial for player comfort. A wider FOV can create a better sense of speed and spatial awareness, which is essential in the fast-paced firefights of Borderlands, allowing players to track numerous enemies and projectiles simultaneously. Conversely, a narrow, fixed FOV can feel restrictive and disorienting, directly impacting both performance and physical well-being.
A Series Precedent: How Borderlands Set the Console Standard
Historically, a customizable FOV slider was a feature reserved for PC gaming, with console players often locked into a default perspective chosen by the developer. However, the Borderlands franchise was instrumental in challenging this norm. Gearbox Software laudably included an FOV slider in console versions of Borderlands: The Handsome Collection and, critically, in Borderlands 3 at launch for both standard and enhanced consoles like the PS4 Pro and Xbox One X. This decision was a massive quality-of-life win, providing console players with a level of visual customization that was, and in many cases still is, a rarity. By doing so, Gearbox established a new standard for the series, creating the firm expectation that any future title, including the highly anticipated Borderlands 4, will launch with this feature intact.
The Critical Role of FOV in Preventing Motion Sickness
The most significant reason a console FOV slider is essential is its role in mitigating motion sickness. For a large number of players, a low or narrow FOV can induce nausea, dizziness, and headaches. This reaction, known as simulation sickness, occurs when there is a disconnect between the visual motion on screen and the body's sense of stillness. In a game as visually chaotic and fast-moving as Borderlands, a restrictive, zoomed-in view can quickly make the experience unplayable for those who are sensitive. The inclusion of an FOV slider in previous games was a direct and effective solution, allowing players to widen their perspective to a comfortable level, reducing the disorienting "tunnel vision" effect and enabling them to play for extended periods without discomfort.
Overcoming the Technical Hurdles for a Better Experience
The decision to limit FOV on consoles often comes down to performance. Rendering a wider field of view requires more processing power, as more of the game world's assets and characters must be displayed on screen at once. This increased load on the GPU and CPU can lead to an unstable frame rate, which developers rightly try to avoid. However, Gearbox has already proven it can navigate these technical challenges. By offering FOV options in Borderlands 3 on the last generation of consoles, they demonstrated an ability to optimize the game engine to handle the increased rendering load while maintaining a stable performance profile. With the significantly more powerful hardware of the PlayStation 5 and Xbox Series X|S, the technical argument against including a robust FOV slider has become almost entirely obsolete.
The Expectation for Borderlands 4 and Beyond
For the next Borderlands installment, the conversation is not about whether an FOV slider might be added post-launch; it's about the expectation that it will be a standard feature from day one. Removing it would be a significant technical and experiential regression for the franchise. It would betray the standard the series itself helped establish and alienate a large segment of the console audience that relies on this setting for a comfortable gaming experience. Player choice and accessibility are central tenets of modern game design, and a customizable FOV is a cornerstone of that philosophy in the first-person genre.
Ultimately, empowering players with choice is what enhances the Borderlands experience for everyone. A customizable FOV allows players to fine-tune the game to their specific needs—whether that’s maximizing situational awareness in a chaotic firefight or simply ensuring they can enjoy the game’s signature humor and mayhem without feeling ill. As we anticipate the future of the franchise, it is paramount that the lessons from past successes are carried forward, ensuring the only dizzying sensations come from the explosive action on screen, not from a restrictive, uncomfortable perspective.