Borderlands 4 Console FOV: Missing Slider A Critical Problem
Last Updated: October 21, 2025

The chaotic, loot-filled world of Borderlands 4 has officially crash-landed. Launched on September 12, 2025, for PlayStation 5, Xbox Series X|S, and PC, the game has unleashed players upon the dangerous new planet of Kairos. While the signature art style and frantic gunplay are back in full force, the console launch has been marred by a significant technical omission that is casting a shadow over the experience for many: the absence of a customizable Field of View (FOV) slider.
Unlike its fully-featured PC counterpart, the console version locks players into a fixed, and for many, uncomfortably low, FOV. This zoomed-in perspective, likely a decision made to guarantee performance, has sparked a widespread wave of complaints about motion sickness, hindering players' ability to enjoy the game. The console community is now in an uproar, questioning why such a crucial accessibility feature was omitted and demanding a post-launch patch to remedy the issue.
Understanding Field of View (FOV) in Gaming
Field of View is a fundamental graphical setting in first-person games that dictates the width of the observable game world on-screen, measured in degrees. A higher FOV value expands your peripheral vision, showing more of the environment and creating an open, less claustrophobic sensation. Conversely, a lower FOV narrows the perspective, effectively zooming in and restricting what you can see to your sides. This setting isn't just a matter of preference; it has a profound impact on gameplay, situational awareness, and, most importantly, player comfort.
The Borderlands 4 Console Conundrum
For the PC players currently blasting their way across Kairos, adjusting the FOV is a standard, expected feature, allowing them to tailor the game's visuals to their monitor size, viewing distance, and personal sensitivity. Console players on PlayStation 5 and Xbox Series X|S, however, were given no such option at launch. They are locked into a default FOV that a significant portion of the player base describes as restrictive and nauseating. The fast-paced, "dodge and weave" combat that defines the Borderlands franchise feels undermined by a setting that limits a player's ability to see and react to their surroundings.
The Impact on Player Experience: Motion Sickness on Kairos
The most severe consequence of a low, unadjustable FOV is the onset of motion sickness. This debilitating condition—presenting as nausea, dizziness, and headaches—arises from a disconnect between what your eyes see (erratic, fast movement on a screen) and what your inner ear senses (your body sitting still). A narrow FOV dramatically worsens this by creating a "tunnel vision" effect. The rapid camera swings required during a chaotic firefight become disorienting inside this confined visual space, overwhelming the brain.
Beyond the physical discomfort that is forcing some players to abandon the game entirely, a low FOV is a direct gameplay disadvantage. It severely reduces peripheral awareness, making it much harder to spot flanking enemies or navigate the complex, vertical environments of Kairos efficiently.
The Technical Balancing Act: Why Was It Omitted?
Developers at Gearbox undoubtedly faced a delicate balancing act when optimizing for consoles. A higher FOV requires the game engine to render more assets, characters, and effects on-screen simultaneously, placing a heavier load on the console's CPU and GPU. This increased strain can lead to an unstable frame rate, which is detrimental to a fast-paced shooter.
With fixed hardware specifications on the PS5 and Xbox Series X|S, the priority is often to lock in consistent performance. It's highly probable that a lower default FOV was chosen to ensure the game maintains a stable 60 frames per second during even the most visually chaotic encounters. However, the community consensus is that the choice should be left to the player, even if it comes with a performance warning.
Accessibility and Inclusivity are Non-Negotiable
In the modern gaming landscape, accessibility features are no longer a bonus—they are a requirement. FOV sliders are a cornerstone of visual accessibility, ensuring that a wider audience can play comfortably and safely. By launching without this option on consoles, Borderlands 4 has inadvertently excluded a segment of its player base. The fact that the slider exists in the PC version proves the functionality is built into the engine, making its absence on console feel less like a technical limitation and more like a baffling oversight.
Looking Ahead: An Essential Fix for Borderlands 4
The backlash since launch has been loud and clear. Players want to explore Kairos without feeling sick. The demand for an FOV slider on consoles is not a niche request; it is a call for a fundamental feature that impacts both comfort and gameplay. While no official patch has been dated, the pressure from the community makes it highly likely that Gearbox is working to address this critical issue. A post-launch update that adds this customization wouldn't just be a technical fix; it would be a crucial act of goodwill, demonstrating a commitment to player well-being and the modern standards of inclusive game design. Until then, many console Vault Hunters will have to put their adventure on hold, waiting for the day they can view the mayhem of Borderlands 4 with the comfort and control they deserve.