Borderlands 3 PC Launch: Performance Retrospective & Lessons

Last Updated: October 23, 2025


Borderlands 3 key art featuring a chaotic scene with characters and explosions.

The launch of a new Borderlands game is a landmark event for looter-shooter fans, but the PC debut of Borderlands 3 on September 13, 2019, was marred by significant technical issues that overshadowed its otherwise celebrated gameplay. Widespread reports of severe stuttering, inconsistent frame rates, and general instability plagued the player base, regardless of hardware power.

This retrospective revisits the performance problems that defined Borderlands 3's launch, the official and community-driven fixes, and what lessons Gearbox Software must carry forward for the highly anticipated, yet still unannounced, Borderlands 4.

Initial PC Performance Problems

When Borderlands 3 arrived, players with high-end rigs expecting a smooth experience were met with frustration. The most prominent complaint was persistent stuttering, especially when aiming down sights (ADS), entering combat, or loading new map areas. These hitches made a fast-paced shooter feel sluggish and unresponsive. The game's implementation of DirectX 12, intended to be the superior option, was notoriously unstable for many, leading to frequent crashes and forcing players back to the more reliable, albeit theoretically slower, DirectX 11 API.

Official Patches and Community Fixes

In response to the wave of negative feedback, Gearbox began rolling out a series of hotfixes and patches. While these updates gradually addressed some of the most critical bugs and crashes, they didn't fully resolve the core stuttering issues for a large portion of the community. Players discovered that performance was heavily impacted by demanding graphical settings like Volumetric Fog, Screen Space Reflections, and Material Complexity. Even on powerful hardware, toning these down was often necessary to achieve a stable framerate.

Underlying Causes and Optimization Issues

The performance woes suggested that the underlying issues were more complex than simple settings tweaks could solve. Built on a heavily modified version of Unreal Engine 4, Borderlands 3 was graphically ambitious, but its optimization struggled to keep pace with the diverse landscape of PC hardware. The game's Denuvo anti-tamper technology was also cited by some in the community as a potential contributor to performance overhead, a common point of contention for many PC releases. In the end, it was a combination of engine-level optimization gaps and demanding new graphical features that created a rocky launch experience.

Community-Driven Solutions

The community, as it often does, took matters into its own hands. Players shared countless guides on tweaking .ini configuration files, forcing the game into a stable DirectX 11 mode, and identifying the specific graphical settings that offered the biggest performance gains for the smallest visual sacrifice. This collective effort helped many achieve a playable experience long before official patches caught up, but it underscored the feeling that the game was released without the necessary polish for the PC platform.

Lessons Learned and Future Expectations

Years later, Borderlands 3 is a much more stable and optimized game, thanks to numerous patches and updated graphics drivers. However, its initial launch remains a crucial case study. As fans look to the future, the lessons from 2019 are clear. For the inevitable Borderlands 4, which will almost certainly be developed on Unreal Engine 5, expectations for day-one performance will be incredibly high. Players will expect a stable DirectX 12 implementation, better CPU and GPU utilization, and robust graphical settings that scale properly across a wide range of hardware.

Conclusion

Ultimately, the technical stumbles of Borderlands 3's launch serve as a critical reminder: in the world of PC gaming, smooth performance is just as important as compelling content. Gearbox Software successfully steered the ship into calmer waters post-launch, but for the next trip to Pandora and beyond, they must ensure the vessel is seaworthy from the very first day.