Dead by Daylight AI: Behaviour Interactive's Tools, Not Content
Last Updated: October 20, 2025

The explosion of generative AI has sent shockwaves through the creative industries, and the world of game development is at the epicenter. Studios large and small are grappling with a seismic question: is AI a revolutionary tool for innovation or a threat to artistic integrity? Few cases highlight this dilemma better than that of Behaviour Interactive, the celebrated developer behind the asymmetrical horror phenomenon Dead by Daylight. When the studio began posting job listings seeking talent with generative AI experience, it ignited a firestorm of debate within its passionate community, forcing a crucial clarification that has become a key case study for the entire industry.
The Job Listings That Sparked a Community Uproar
When Behaviour Interactive posted openings for programmers and artists with skills in generative AI, the reaction from the Dead by Daylight fanbase was swift and concerned. Players who have spent years falling in love with the game’s meticulously handcrafted Killers, Survivors, and haunting environments immediately feared the worst. Was the unique, human-led artistry that defines The Fog about to be replaced by algorithms? Would iconic character designs be outsourced to a machine, potentially leading to a soulless, homogenous aesthetic?
These fears are not unfounded. The broader conversation around AI in creative fields is fraught with anxiety about job displacement and the devaluing of human artists. For a game like Dead by Daylight, where the specific terror of The Hag or the determined grit of Meg Thomas is born from distinct creative vision, the notion of AI-generated content felt like a potential betrayal of the game's core identity.
Behaviour’s Official Policy: Empowering Artists, Not Replacing Them
In response to the community's concerns, Behaviour Interactive moved to clarify its position, establishing a firm policy that draws a critical line in the sand. The studio has unequivocally stated that it prohibits the use of generative AI for creating content that appears in its final games or marketing materials. This means the character models, environments, cosmetics, and promotional art for Dead by Daylight will remain the work of human artists.
So, why hire AI experts at all? According to Behaviour, the goal is not to generate final assets but to build powerful internal tools to augment and accelerate their development pipeline. The focus is on using AI to enhance workflow, not to replace the creative spark. Imagine a tool that allows an environment artist to rapidly prototype dozens of texture variations for a wall in the Crotus Prenn Asylum, or an animator to streamline the rigging process for a new character.
This "tools, not content" approach aims to put cutting-edge technology in the hands of creators, freeing them from repetitive tasks and allowing them to focus on the high-level artistry and vision that truly matter. The objective is to work smarter and more efficiently, empowering the studio’s talent to innovate at a faster pace.
A Microcosm of an Industry-Wide Debate
Behaviour Interactive's situation is a snapshot of a larger reckoning across the gaming landscape. Platforms like Steam have updated their policies to require developers to disclose the use of AI in their games, while creative unions like SAG-AFTRA have made AI protections a central issue in contract negotiations.
The industry is currently divided along the very line Behaviour has drawn. On one side, developers see AI as an essential co-pilot for navigating the immense complexity and cost of modern game creation. It can assist with everything from NPC dialogue generation and QA testing to creating more dynamic and responsive game worlds. On the other side, there is deep-seated concern that reliance on AI will erode creativity, homogenize art styles, and create a host of unresolved ethical and legal issues regarding data training and copyright.
The Delicate Balance Between Progress and Principle
The path forward requires a delicate balance. The potential for AI to revolutionize game development is undeniable, promising more complex, immersive, and rapidly produced experiences. However, the soul of gaming has always resided in the unique vision and painstaking craft of human developers. Preserving that artistic integrity is paramount.
Behaviour Interactive’s public stance offers a potential roadmap for responsible integration. By committing to using AI as a behind-the-scenes assistant rather than a front-facing creator, the studio seeks to reap the benefits of technological advancement without sacrificing the human element that has made Dead by Daylight a global success. For now, it seems the developer is committed to ensuring that the chilling atmosphere of The Entity's realm remains a product of human imagination, even as it sharpens its tools with the technology of tomorrow. The entire industry will be watching to see how they, and others who follow this path, maintain that crucial balance.