Hollow Knight Silksong First Patch: Moorwing & Sister Splinter Nerfed
Last Updated: October 11, 2025

The highly anticipated action-adventure title, Hollow Knight: Silksong, which launched globally on September 4, 2025, has received its inaugural post-launch patch. Developer Team Cherry confirmed on September 10, 2025, that this update notably adjusts the difficulty of some of its initial formidable adversaries. The patch specifically targets Moorwing and Sister Splinter, two bosses identified by early players and internal testing as particularly challenging roadblocks in the initial stages of the game. This adjustment aims to create a smoother introduction for players venturing into the new, haunted kingdom of Pharloom, mitigating what has been described as an "early hassle." The decision reflects a common developer practice of fine-tuning the player experience based on initial gameplay observations, balancing the series' renowned difficulty with accessibility for a broader audience. Players have already begun to experience a refined early-game journey, allowing for a more gradual progression into the expansive and intricate world of Silksong.
The Journey to Pharloom: Anticipation and Launch
The gaming community eagerly awaited the release of Hollow Knight: Silksong, the successor to the critically acclaimed Hollow Knight. The original title, known for its intricate world design, compelling narrative, and particularly its challenging yet fair combat, garnered a dedicated fanbase. Players spent countless hours exploring the desolate beauty of Hallownest, overcoming formidable foes, and unraveling deep lore. Silksong has successfully built upon this foundation, introducing players to a new protagonist, Hornet, in the unfamiliar kingdom of Pharloom. Expectations for challenging gameplay and deep exploration remained exceptionally high leading up to its September 4th launch, making any news regarding its post-launch adjustments particularly noteworthy. The game was also a day-one release on Xbox Game Pass, further expanding its reach to a broad audience from launch.
Understanding Early Game Difficulty and "Nerfs"
In the realm of video games, a "nerf" refers to a reduction in the power or effectiveness of an in-game element, such as a character, weapon, ability, or, in this case, an enemy or boss. These adjustments are typically implemented by developers to achieve better game balance, respond to player feedback, or refine the overall gameplay experience. When applied to early-game bosses, a nerf often aims to prevent disproportionate difficulty spikes that might deter new players or those still acclimatizing to the game's mechanics. The goal is not to eliminate challenge entirely, but to ensure that the learning curve feels more gradual and less frustrating, especially in the initial hours of gameplay.
The Specifics: Moorwing and Sister Splinter's Adjustment
The first patch for Hollow Knight: Silksong specifically addressed the difficulty presented by two early-game bosses: Moorwing and Sister Splinter. While the exact nature of the "nerf" has not been exhaustively detailed by Team Cherry, such adjustments typically involve reducing aspects such as their health pool, damage output, attack speed, the complexity of their attack patterns, or the frequency of their most challenging moves. By making these encounters "less of an early hassle," the developers were likely aiming to prevent a significant number of players from hitting an insurmountable wall too soon in their adventure. Early obstacles, if too severe, can impede exploration and progression, potentially leading to player disengagement before they have a chance to fully appreciate the game's broader offerings. This targeted approach ensures that the initial encounters remain engaging without becoming overly punitive.
Balancing Challenge and Accessibility
The decision to adjust the difficulty of early bosses highlights the delicate balance developers often strive for between offering a genuine challenge and ensuring accessibility. Games in the "Metroidvania" and "Souls-like" genres, which Hollow Knight is often associated with, are celebrated for their demanding combat and intricate worlds that reward perseverance. However, an overly steep difficulty curve at the outset can alienate players who are new to the genre or simply seeking a more forgiving introduction. By easing the intensity of Moorwing and Sister Splinter, Team Cherry has refined the initial player experience, allowing for a smoother onboarding process while presumably preserving the challenging nature of later encounters.
This approach acknowledges that the initial hours of a game are crucial for player retention. If the first significant challenges are perceived as unfair or excessively difficult, players might not invest enough time to grasp the game's nuances or appreciate its deeper design. A more manageable early game allows players to build confidence, master core mechanics, and become more invested in the world and story before facing the game's ultimate trials.
Impact on the Player Journey
The adjustment to Moorwing and Sister Splinter has had a tangible impact on the player's initial journey through Pharloom. Players who might have previously struggled to overcome these early obstacles are now finding themselves progressing more smoothly, enabling them to explore more of the game world and uncover its secrets at a more comfortable pace. This doesn't necessarily mean the game has become "easy," but rather that the ramp-up in difficulty is more finely tuned. For veteran players of the original Hollow Knight, who are accustomed to intense challenges, these early nerfs might seem minor in the grand scheme of the game's overall difficulty. However, for a broader audience, including those new to Team Cherry's distinct style, these changes have significantly enhanced their initial enjoyment and willingness to continue their adventure.
Furthermore, these changes influence how players perceive Hornet's growth and power progression. With early bosses less punishing, players feel more empowered by their initial upgrades and abilities, fostering a sense of accomplishment that encourages further exploration and engagement with the game's combat system. It underscores the developer's commitment to refining the player experience beyond launch, ensuring that the game evolves to meet the needs of its diverse player base while maintaining its core identity.
Developer Responsiveness and Future Expectations
The swift announcement and release of this first patch, specifically targeting early-game difficulty, demonstrates a proactive and responsive approach from Team Cherry. Post-launch patches are a common practice in modern game development, allowing studios to address unforeseen issues, balance gameplay, and respond to the live player experience. By focusing on early bosses, the developers have addressed a critical point of friction for a segment of their player base, ensuring that the initial impression of Silksong remains positive and inviting. As players delve deeper into Pharloom following this patch, the ongoing conversation around the game's difficulty and balance will undoubtedly continue, shaping its legacy as a worthy successor to Hollow Knight.