Little Nightmares III: Terrifying Co-op Journey Delayed to 2025
Last Updated: October 22, 2025

Our recent hands-on experience with Little Nightmares III offered an unforgettable glimpse into the next chapter of this acclaimed horror-puzzle series. A particular moment during the demo, masterfully presented by publisher Bandai Namco, resonated deeply, perfectly encapsulating the game's unique blend of dread and atmospheric storytelling.
This initial encounter, which introduces the new protagonists Low and Alone, has only heightened anticipation for the game's release, now slated for 2025 on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC. While the wait is longer than expected, the demo solidified the game's promise to deliver another profoundly unsettling yet captivating journey, this time with a friend in tow.
The Legacy of Fear Continues
The Little Nightmares series has carved out a unique niche within the horror genre, captivating players with its distinctive art style, oppressive atmosphere, and wordless narratives. Each installment plunges players into a world of grotesque beings and environmental puzzles, all seen through the eyes of vulnerable, small protagonists. For the third entry, development has shifted from original creators Tarsier Studios to Supermassive Games, a studio renowned for its own brand of interactive horror like *Until Dawn* and *The Dark Pictures Anthology*. The announcement sparked immense curiosity, with fans eager to see how the new team would expand upon this beloved universe. Our hands-on demo confirms that Supermassive is treating the source material with reverence; the series' signature blend of psychological dread and platforming ingenuity remains firmly intact.
An Unforgettable Moment of Dread
Among the many moments experienced in the demo's chapter, set in the sandy, ruinous Necropolis, one sequence stood out as a microcosm of the entire Little Nightmares III experience. While navigating the desolate ruins, we were hunted by the colossal, unsettling Monster Baby. The encounter's power lay in its seamless integration of environmental storytelling, subtle sound design, and the palpable vulnerability of the protagonists. It didn't rely on cheap jump scares but rather on a creeping sense of dread and the desperate need for cooperation. This particular sequence demonstrated the developers' keen understanding of what makes the series so compelling: the constant tension, the need for precise timing, and the profound satisfaction of narrowly escaping a colossal threat by working together. It’s a clear sign that the game will continue to push the boundaries of atmospheric horror, transforming simple movements into desperate acts of survival.
Introducing Low and Alone
Little Nightmares III introduces players to a new pair of protagonists, Low and Alone, marking the series' first foray into true cooperative gameplay. Low is a resourceful child who wields a bow and arrow, while Alone uses a heavy wrench to solve problems. These tools are not for combat but are essential for interacting with the world and solving intricate environmental puzzles. The entire game can be played in two-player online co-op or in single-player with an AI companion. This dynamic fundamentally evolves the series' formula. The necessity of working together—one player firing an arrow to trigger a mechanism while the other turns a crank—introduces a new layer of strategy and shared vulnerability. Navigating the treacherous environments with another small being by your side offers moments of desperate hope amidst the despair, making the journey through the nightmarish landscape known as the Nowhere even more impactful.
Navigating a World of Whispers and Shadows
The core gameplay loop of Little Nightmares III remains faithful to its predecessors, blending platforming with clever puzzle-solving and stealth. Players traverse vast, unsettling environments, requiring precise jumps and an acute awareness of their surroundings. The puzzles are organically integrated into the world, demanding observation and teamwork. In the Necropolis, for example, Low might need to shoot down a hanging platform so Alone can cross a chasm, or Alone might need to break a weak wall with her wrench to open a path. Stealth is paramount, as direct confrontation with the monstrous inhabitants is not an option. Every creak of a floorboard, every distant rumble, adds to the tension, making players acutely aware of their fragility. The environments themselves are characters, filled with foreboding details that tell a story without words.
The Art of Atmospheric Horror
Visually and aurally, Little Nightmares III continues the series' tradition of excellence. Supermassive Games has masterfully adopted the distinctive art style, characterized by its exaggerated proportions and dark, muted color palettes that perfectly convey a sense of childlike helplessness in a colossal, dangerous world. The grotesque design of Monster Baby is both disturbing and memorable, embodying a unique psychological fear. Complementing the visuals is an exceptional sound design that plays a critical role in building tension. The distant rumbles, ominous creaks, and subtle shifts in ambient noise are meticulously crafted to keep players on edge. This cohesive approach to aesthetics ensures the game is deeply immersive, pulling players into its unsettling reality and making every shadow feel like a threat.
Anticipating the Full Release
The hands-on demo for Little Nightmares III was a compelling showcase, leaving a lasting impression and fueling excitement for the full game. It affirmed that Supermassive Games is not only preserving the beloved elements of the series but is thoughtfully evolving its mechanics with the brilliant introduction of online co-op. However, to ensure the new chapter receives the care and quality it deserves, Bandai Namco has officially delayed the game from its original 2024 window. Little Nightmares III will now launch sometime in 2025 for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC. The journey of Low and Alone promises to be a memorable descent into a new chapter of psychological horror, and based on what we've played, it will be well worth the wait.