Shape of Dreams Hotfix 1.0.6 Deployed: Major Bugs Squashed

Last Updated: October 21, 2025


Screenshot from Shape of Dreams showing a character in combat, with an overlay of hotfix patch notes.

Just over a week after its successful launch, the breakout action RPG "Shape of Dreams" has received its first crucial post-launch update. Developer Lizard Smoothie and publisher NEOWIZ have deployed Hotfix 1.0.6, a significant patch aimed at squashing a host of bugs that early adopters have reported. The update delivers extensive fixes to critical boss encounters, core Memory abilities, progression-blocking glitches, and overall game stability, addressing key community feedback and reinforcing the game's already "Very Positive" rating on Steam.

This targeted hotfix is a direct response to player reports, demonstrating the development team's commitment to refining the experience. Let's break down the essential changes now live in Shape of Dreams.

Critical Boss Encounter Fixes

Some of the most disruptive bugs impacted the game's challenging boss fights. This patch rectifies those issues to restore fairness and ensure players can complete these climactic battles.

  • Final Boss Progression Block: A major bug that could cause the screen to remain white after a certain phase of the final boss fight, completely halting progress, has been resolved.
  • Azraq Reward Spawning: Players will no longer have to hunt for their loot. A fix has been implemented to prevent the Azraq boss fight rewards from spawning outside the playable arena.
  • Unfair Boss Healing: The "Dark Urge Lucid Dream" Memory will no longer cause unintended side effects. A glitch that allowed bosses to heal to full health by killing other nearby monsters while this Memory was active has been fixed, rebalancing the challenge.

Combat and Memory Ability Tuning

Several core combat mechanics and player abilities were not functioning as designed. Hotfix 1.0.6 corrects their behavior to ensure combat feels responsive and reliable.

  • Memory Ability Hit Registration: The Searing Charge, Stygian Rush, and World Cracker Memory abilities have been fixed to ensure they now correctly connect with and damage enemies.
  • Enemy Attack Damage: The laser attack from the enemy "Big Baam" and the Comet Dash from "Nyx" were failing to deal damage to players. This has been corrected, restoring the intended threat from these foes.

Progression and UI Improvements

This update also addresses frustrating issues related to achievement tracking and user interface elements, ensuring a smoother overall journey.

  • Achievement Tracking: Progress for achievements tied to the Burrow, Sparkling Water Gun, and Ice Shield Memories was not being counted correctly. This has been fixed, and player actions will now properly contribute to their completion.
  • Rift Travel Timer: An odd bug that caused the timer in the top-right of the screen to increase erratically when traveling through Rifts has been addressed. The timer will now display the accurate duration.
  • Health Bar Clarity: A minor but noticeable visual glitch that caused the tick marks on the player's health bar to appear overly dense has been corrected, improving UI readability.

A Word from the Developers

In the official patch notes, the team at Lizard Smoothie expressed their gratitude for the community's active role in identifying these early issues. They provided a clear message of their ongoing dedication:

"We'll continue to monitor your feedback and refine the game accordingly. Thank you for your unwavering support."

This first hotfix for "Shape of Dreams" is a vital step in polishing a game that has already captured the attention of thousands of players. By swiftly addressing critical bugs related to boss fights and core mechanics, Lizard Smoothie is building a strong foundation of trust with its community and ensuring the dream-like adventure remains a compelling one.