Clone or Genre? Gaming's IP Crossroads & The Horizon Lawsuit
Last Updated: October 20, 2025

In the ever-dramatic world of video games, few scenarios capture the imagination like a legal showdown between two industry titans. Rumors of a monumental clash—Sony, creators of the PlayStation and the iconic Horizon series, taking on the global gaming powerhouse Tencent over alleged copyright infringement—once set the community ablaze. The narrative was compelling: Sony was supposedly defending its unique creation, while Tencent was firing back, accusing the giant of attempting to monopolize an entire genre.
But this blockbuster lawsuit never happened. While the speculation created a fascinating "what if" scenario, the reality is far more nuanced. The rumored conflict, however, serves as a perfect lens through which to examine the very real and complex legal tightrope that developers walk: the razor-thin line between inspiration and outright infringement.
The Anatomy of a Copyright Claim in Gaming
At the heart of the fictional dispute was the idea that a company could "own" a genre—in this case, an open-world, post-apocalyptic adventure featuring combat against robotic creatures. In reality, intellectual property law doesn't work that way. You cannot copyright a game mechanic, a genre, or a general concept. The idea of a "battle royale," a "souls-like," or a "monster-taming RPG" is free for anyone to interpret and build upon.
What is protected by copyright are the specific, tangible expressions of those ideas. This includes:
- Source Code: The literal lines of programming that make the game run.
- Artistic Assets: Character models (like Aloy), specific machine designs (a Thunderjaw or a Tallneck), environmental art, and UI elements.
- Music and Sound Design: The original score and unique sound effects.
- Story and Lore: The specific narrative, dialogue, character backstories, and world-building text.
For Sony to have had a viable case against a hypothetical game, they would have needed to prove that it copied these specific, protected assets, not just the broader concept of fighting robot dinosaurs in a lush wasteland.
Real-World Precedents: When Titans Actually Clash
While the Sony vs. Tencent Horizon case was a myth, the industry has seen numerous high-stakes legal battles that set important precedents.
One of the most significant was when Krafton, the company behind PlayerUnknown's Battlegrounds (PUBG), sued developer NetEase. Krafton didn't claim to own the battle royale genre it popularized. Instead, its lawsuit meticulously detailed how NetEase's games, Rules of Survival and Knives Out, allegedly copied specific, protectable elements from PUBG, including its pre-game lobby, the shrinking gameplay area, specific weapon types, and even the use of a cast-iron skillet as a weapon. The case was eventually settled out of court, but it demonstrated the legal strategy for protecting a game's unique identity.
More recently, the explosive launch of Palworld by Pocketpair ignited a firestorm of debate. Gamers immediately pointed out strong design similarities between its "Pals" and The Pokémon Company's iconic creatures. While The Pokémon Company issued a statement acknowledging the situation and vowing to "investigate and take appropriate measures," no lawsuit has been filed to date. This situation highlights the public and legal complexity of proving that a design is a direct copy rather than an inspiration in the same genre.
Why the Rumor Felt So Real
The idea of a Sony vs. Tencent legal war was plausible because it tapped into the core identities of both corporations. Sony has spent decades cultivating a roster of prestigious, system-selling exclusive IPs like Horizon, God of War, and The Last of Us. Protecting these "crown jewels" is paramount to their business strategy.
Tencent, on the other hand, is a global behemoth with an unparalleled portfolio of investments and studios. Its sheer scale and influence in the mobile and PC gaming markets make it a formidable force. A conflict between Sony's curated, first-party prestige and Tencent's market-spanning power felt like an inevitable clash of philosophies.
The Chilling Effect That Never Was
Ultimately, what would the impact on gamers be if a company could successfully sue over genre conventions? The result would be a creative ice age. Innovation often comes from iteration. Doom built on Wolfenstein 3D. Fortnite iterated on the formula PUBG established. Countless indie developers find success by putting their unique spin on established genres.
If the core mechanics of a popular game were legally off-limits, it would create a monopoly, stifle competition, and drastically reduce the variety of games available. Smaller studios would be terrified to work within popular genres for fear of litigation from larger, wealthier publishers. The freedom to be inspired by a game like Horizon Zero Dawn and create a new adventure with different characters, art, and story is fundamental to the health and growth of the entire industry.
While the great Horizon lawsuit remains a piece of gaming folklore, the questions it raised are more relevant than ever. In an industry where trends catch fire and success is widely imitated, the line between homage and plagiarism will continue to be drawn, not just by developers in their studios, but by lawyers in the courtroom. For now, the distinction remains clear enough: you can be inspired by the recipe, but you can't steal the ingredients.