Indiana Jones and The Great Circle: Gameplay, Story, & DLC
Last Updated: October 20, 2025

The fedora. The whip. The thrill of uncovering history's greatest secrets. Few characters are as iconic as Indiana Jones, and translating his cinematic adventures into a compelling interactive experience is a monumental task. With the highly anticipated *Indiana Jones and the Great Circle* on the horizon, developer MachineGames, acclaimed for its work on the *Wolfenstein* series, is stepping up to the plate. This single-player, first-person adventure, set between the events of *Raiders of the Lost Ark* and *The Last Crusade*, promises to plunge players directly into the boots of the world's most famous archaeologist. But as we analyze the gameplay revealed so far, a key question emerges: how will the game balance the franchise's signature grand-scale exploration with the tight, narrative-driven action MachineGames is known for?
Forging a New Path: The Gameplay of The Great Circle
The foundation of any Indiana Jones story lies in its sprawling, intricately designed locales. From what has been revealed, *The Great Circle* embraces this, taking players on a globe-trotting journey from the hallowed halls of the Vatican to the treacherous, snow-capped peaks of the Himalayas and the sun-scorched deserts of Egypt. These settings are not just backdrops; they are puzzles to be solved and playgrounds for discovery.
The decision to make the game primarily first-person is a bold one, designed to maximize immersion. Players will see the world through Indy’s eyes, solving environmental puzzles, navigating perilous traps, and engaging in visceral combat. The whip, Indy's most versatile tool, is a core mechanic, used for traversal, distraction, and disarming foes. This direct, hands-on approach aims to translate the cinematic grandeur of the films into an interactive medium, allowing players to truly embody the spirit of the adventuring professor and make each discovery feel genuinely earned. The game also seamlessly shifts to a third-person perspective during key traversal moments and cutscenes, ensuring players still get to see the iconic hero in action.
Narrative Depth vs. Open-World Breadth
Given MachineGames' pedigree, a masterfully told story is all but guaranteed. The central plot involves a sinister conspiracy and a mysterious "Great Circle," a globe-spanning alignment of ancient sites of immense power. This premise provides the perfect framework for a focused, high-stakes narrative. However, the true spirit of Indiana Jones also lies in the freedom of discovery—the joy of wandering off the beaten path to unearth a hidden relic or solve an optional puzzle.
The challenge, and the great opportunity, for *The Great Circle* is in merging these two design philosophies. The gameplay shown suggests a structure built around large, explorable hub areas rather than a true open world. This "wide-linear" approach can offer the best of both worlds: a clear narrative path driving the action forward, coupled with ample space for player-driven exploration within each location. This design allows for more elaborate set-pieces and tightly scripted sequences, which can be difficult to implement in a fully open environment, while still rewarding the curiosity of players who want to poke into every dark corner. The base game's strength will be its ability to drop players into a complex tapestry of historical wonders, allowing them to dictate the pace of their discoveries within the framework of a compelling story.
The Essence of Player Agency in an Indy Adventure
Player agency—the degree of control a player has over their actions and the narrative—is critical. In the context of Indiana Jones, this means freedom of approach. Do you use stealth to sneak past a guard patrol, or do you start a brawl? Do you use your whip to trigger a trap on your enemies, or do you use the environment to your advantage? Trailers have showcased a dynamic mix of puzzle-solving, stealth, and first-person combat, suggesting players will have a robust toolset to tackle challenges as they see fit.
When this agency is respected, it fundamentally enhances the adventure. It transforms the player from a passive observer into an active participant. The success of *The Great Circle* will hinge not just on the story it tells, but on its ability to empower players to carve their own archaeological paths, making their journey feel unique and their accomplishments hard-won.
The Broader Significance: The Future of the Adventure
This design approach in *The Great Circle* also opens up fascinating possibilities for its post-launch future. While no downloadable content has been confirmed, the game's structure is ripe for expansion. This raises a strategic question for the developers: what form would new adventures take?
One possibility is large-scale expansions that add new, sprawling hub locations, essentially mirroring the scope of the base game's core chapters. This would appeal directly to players who crave more of the expansive exploration that defines the series. Alternatively, MachineGames could opt for more concentrated, "bite-sized" narrative DLCs. Imagine a self-contained, four-to-five-hour adventure focused on a single artifact and a unique location—a tightly woven, cinematic experience that feels like a lost Indiana Jones short film. This more streamlined approach could allow for faster content delivery and a focus on pure narrative and action set-pieces.
The path they choose will be telling. It will reflect the inherent tension between delivering a focused, high-quality story and maintaining the expansive, player-driven ethos that is the heart of any great Indiana Jones adventure. Ultimately, *Indiana Jones and the Great Circle* stands as one of the most exciting upcoming titles, a testament to the enduring appeal of the franchise. It has the potential to offer a well-crafted, modern chapter in Indy's digital saga, proving that while the journey may be expertly guided, the spirit of adventure still burns brightest when the player is holding the map.