Wolfenstein: MachineGames' Future After Indiana Jones
Last Updated: October 17, 2025

MachineGames, the acclaimed studio behind the *Wolfenstein* reboot series and the recently launched *Indiana Jones and the Great Circle*, has once again sparked fervent discussion regarding the future of the beloved *Wolfenstein* franchise. With development on *Indiana Jones and the Great Circle* now complete and the game released in December 2024 for Xbox Series X|S and PC, previous statements from MachineGames studio head Jerk Gustafsson regarding a strong desire to revisit the Nazi-punching, alternate-history world of *Wolfenstein* have gained renewed significance.
This signals that despite their recent colossal undertaking with Indiana Jones, the beloved *Wolfenstein* series may indeed have a compelling future, leaving fans eagerly anticipating potential sequels or expansions. This article delves into the rich history of the *Wolfenstein* franchise, analyzes MachineGames' recent successes, and explores the potential implications of a *New Colossus* sequel on the contemporary gaming market.
MachineGames' Success and the Potential of a Sequel
MachineGames, renowned for its immersive and action-packed *Wolfenstein* reboot, has consistently fueled speculation about a sequel to *Wolfenstein II: The New Colossus*. The expressed interest from studio head Jerk Gustafsson in revisiting the *Wolfenstein* universe, now that their commitment to the *Indiana Jones* project has culminated in a successful launch, signals a potential return to this beloved franchise. This news is particularly exciting for fans who have eagerly awaited further installments in the series following the critical and commercial success of *The New Colossus*.
A Legacy of Resistance
The *Wolfenstein* franchise boasts a rich history, spanning decades and numerous iterations. Originally released in 1981, the series established itself as a pioneer in the first-person shooter genre, particularly with *Wolfenstein 3D* in 1992, which laid much of the groundwork for modern FPS titles. Its unique blend of visceral action, historical revisionism, and strong narrative elements resonated with players and critics alike. Each iteration built upon the foundation laid by its predecessors, refining gameplay mechanics and expanding upon the overarching narrative. The reboot spearheaded by MachineGames, beginning with *Wolfenstein: The New Order* in 2014, marked a significant turning point, revitalizing the franchise with modern graphics, improved gameplay, and a deeply compelling story centered on BJ Blazkowicz and his fight against a victorious Nazi regime.
MachineGames' success with the *Wolfenstein* reboot is undeniable. *Wolfenstein: The New Order* garnered significant praise for its surprisingly poignant narrative and intense action, followed by *Wolfenstein II: The New Colossus* in 2017, which particularly stood out for its even more brutal action sequences, thought-provoking narrative, and memorable characters. The game's unflinching exploration of complex themes, such as fascism, oppression, and resistance, set it apart from many other titles in the genre. While the subsequent spin-off, *Wolfenstein: Youngblood* (2019), and VR title *Wolfenstein: Cyberpilot* (2019) offered different experiences, the core series' critical and commercial success solidified the demand for a continuation of BJ Blazkowicz's story. A direct sequel to *The New Colossus* would undoubtedly capitalize on the established fanbase and the positive critical reception of the main installments, picking up where the climactic narrative left off.
Market Trends and the Appeal of a New Wolfenstein Game
The gaming market is constantly evolving, with new trends emerging and influencing game development. The resurgence of interest in narrative-driven single-player experiences, coupled with the enduring appeal of alternate history settings, creates a highly favorable environment for a new *Wolfenstein* title. The franchise's unique blend of intense action and deep narrative, combined with its mature themes and engaging characters, continues to resonate with players. A new game could leverage these elements to appeal to a wide audience, solidifying the series' position in the competitive gaming landscape, especially following the success of MachineGames' *Indiana Jones and the Great Circle*.
The Significance of Gustafsson's Statement
Studio head Jerk Gustafsson's past statements regarding the possibility of a *New Colossus* sequel carry significant weight, particularly now. These weren't mere off-hand comments but indicated not only a personal interest in revisiting the *Wolfenstein* universe but also a recognition of the franchise's potential for future success within MachineGames. With *Indiana Jones and the Great Circle* now launched, the studio's primary focus has shifted. This transition period makes the prospect of their next major project, potentially a *Wolfenstein* sequel, more tangible than ever before. While the specific timeline and details of such a project remain unconfirmed, the mere possibility generates significant excitement among fans and observers of the studio's trajectory.
Conclusion: The Fight Continues for BJ Blazkowicz?
While no concrete plans for *Wolfenstein III* or a direct sequel to *The New Colossus* have been officially announced, the possibility of a new *Wolfenstein* game remains a very real prospect for MachineGames' next endeavor. The studio's proven success with the franchise, coupled with the ongoing demand for high-quality, narrative-driven shooters, makes a new installment a commercially viable and artistically exciting venture. With *Indiana Jones and the Great Circle* now successfully out in the world, the gaming community eagerly awaits further news and updates from MachineGames, hoping to once again join BJ Blazkowicz in his relentless fight against the forces of Nazism in a compelling and richly detailed alternate history. The stage is set for the next chapter in BJ's saga.