Battlefield 2042's Troubled Post-Launch: The Road to Season 1

Last Updated: October 31, 2025


Battlefield 2042 gameplay featuring a futuristic soldier on a dynamic battlefield.

In the highly anticipated lead-up to its launch, the game that would become *Battlefield 2042* was positioned as EA and DICE's triumphant return to modern-era warfare. Expectations were sky-high for an aggressive live-service model, with fans and analysts predicting a rapid deployment of post-launch content designed to challenge *Call of Duty*'s market dominance. However, the reality that unfolded following the game's November 2021 release was a stark contrast to this vision, turning a story of strategic aggression into a cautionary tale of a game struggling for survival. The first season of content, far from arriving in weeks, would take nearly seven months to materialize.

The Promise vs. The Reality

The modern landscape of AAA multiplayer shooters is defined by a continuous stream of content to keep players engaged. The pre-launch expectation for *Battlefield 2042* was that EA and DICE would double down on this philosophy. The hope was for a meticulously planned, year-long content strategy that would capitalize on launch-day hype with a swift and substantial Season 1.

This was not what happened. *Battlefield 2042* launched on November 19, 2021, to a wave of criticism from both players and critics. The game was plagued by a staggering number of bugs, severe performance issues, and controversial design decisions. The replacement of the traditional class system with named "Specialists," the absence of a standard scoreboard, and significant changes to map design and player count led to a massive player exodus.

Instead of deploying a new season of content, DICE was forced into emergency triage. The months following launch were dedicated to deploying critical patches and hotfixes to address the game's fundamental flaws. The content pipeline was frozen as the development team prioritized salvaging the core experience, a necessary but painful delay that left the game's content roadmap in tatters and its community in limbo.

Losing Ground in the Shooter Showdown

The strategic goal of preemptively striking against *Call of Duty* evaporated at launch. While the pre-release narrative envisioned *Battlefield 2042* capturing the shooter audience with a rapid content drop, the game's disastrous state did the opposite. Players who had invested in the Battlefield ecosystem were left with a broken product and no new content on the horizon.

During this critical period, its chief rival, *Call of Duty: Vanguard*, integrated with the immensely popular *Warzone* and proceeded with its established seasonal schedule. As Battlefield players waited months for basic fixes, Call of Duty was rolling out new maps, operators, and Battle Passes. The seven-month gap between *Battlefield 2042*'s launch and its first season was not a strategic play; it was a period where the franchise became largely irrelevant in the weekly battle for player engagement, surrendering the field to its competitor.

What Actually Arrived in Season 1: Zero Hour

After a grueling wait, *Battlefield 2042 Season 1: Zero Hour* finally launched on June 9, 2022. While the content itself was generally well-received, many in the community felt it was too little, too late. The inaugural season included:

  • One New Multiplayer Map: "Exposure," set in the Canadian Rockies, was praised for its strong design and mix of infantry and vehicle combat.
  • A New Specialist: Ewelina Lis, an anti-vehicle expert equipped with a player-guided rocket launcher.
  • New Weapons and Vehicles: The BSV-M Marksman Rifle and the Ghostmaker R10 Crossbow were added, along with two new stealth helicopters.
  • A Full Battle Pass: A 100-tier battle pass with free and premium cosmetic rewards was introduced, finally establishing the game's live-service progression system.

While "Zero Hour" marked a crucial turning point and the beginning of the game's long road to recovery, the meager content offering after a seven-month delay underscored the troubled nature of the launch. The game's post-launch journey became a lesson in humility, a far cry from the aggressive market assault once envisioned. Over subsequent seasons, DICE would successfully rework core systems, reintroduce classes, and polish the experience into the game many had hoped for at release, but the story of its initial post-launch stumble remains a pivotal moment for the series.