Black Ops 6 Beta: SBMM Debate Intensifies After Open Access
Last Updated: November 5, 2025

The floodgates officially opened in October 2024 as the multiplayer beta for the highly anticipated *Call of Duty: Black Ops 6* became available to all players. Following an initial early access period for pre-orders, the open beta gave everyone on PlayStation, Xbox, and PC a chance to experience Treyarch's latest vision for the franchise. However, while players were testing the innovative Omnimovement system and classic boots-on-the-ground gunplay, the beta period became a flashpoint for the series' most persistent controversy: skill-based matchmaking (SBMM).
The Beta Goes Live For All
After an exclusive early access window, the *Call of Duty: Black Ops 6* open beta ran from October 10-14, 2024. This phase was a critical stress test for servers and a massive data-gathering opportunity for Treyarch ahead of the game's full launch. Players dove into a curated selection of maps, including new arenas like Silo, and reacquainted themselves with Treyarch's fast-paced multiplayer formula. The introduction of Omnimovement—allowing players to sprint, slide, and dive in any direction—was a major focus, fundamentally changing how players navigated engagements and the overall flow of gameplay. This open access period gave the development team invaluable feedback on weapon balance, movement mechanics, and map design from a massive, diverse player pool.
The Community's Referendum on Matchmaking
While the new gameplay mechanics were under the microscope, the most significant conversation dominating community forums, social media, and content creator streams was the ever-present debate over SBMM. For years, this system, which aims to create lobbies of similarly skilled players, has been a source of division. Proponents argue it protects new players, while a vocal contingent of veteran players contends it creates perpetually high-intensity, "sweaty" matches, stripping away the casual, varied experience of classic Call of Duty titles.
The *Black Ops 6* beta became a platform for this debate to reach a fever pitch. Players used the hands-on opportunity to plead with Treyarch and Activision for an alternative. The number one request was the inclusion of an unranked, non-SBMM playlist that would prioritize connection quality over player skill, allowing for more relaxed and unpredictable matches. This demand echoed years of feedback, with many hoping the beta would be the perfect environment to test such a feature.
Despite the overwhelming community campaign, no experimental non-SBMM playlist was introduced during the beta. Treyarch remained committed to testing and refining its core matchmaking algorithm. This decision was seen by many as a signal of the studio's philosophy for the final game, indicating that the established SBMM system was here to stay.
What The Beta's Data Shaped for the Full Game
The feedback and performance data gathered during the beta were instrumental in polishing *Black Ops 6* for its global launch. However, on the matchmaking front, the outcome was clear: the data was used to fine-tune the existing SBMM system, not to build an alternative.
When *Black Ops 6* launched, it did so with a refined version of the matchmaking algorithm tested in the beta. The absence of a permanent, casual-focused playlist was a disappointment for the segment of the player base that had campaigned so heavily for it. This reinforced Activision's long-standing, data-driven approach to matchmaking, which prioritizes player retention metrics that their internal models suggest are improved by SBMM.
The beta, therefore, served as a definitive moment. It was the community's best chance to influence a change in matchmaking philosophy before launch, but it ultimately solidified the developer's direction. While the hands-on time with Omnimovement and new weaponry built significant hype, the conversation around the beta will forever be linked to the passionate, unresolved debate about the future of matchmaking in Call of Duty.