Limbus Company's 'Unbrilliant Glory' Bug: Forging Player Trust

Last Updated: October 31, 2025


Limbus Company character Gregor using his Unbrilliant Glory Identity.

Project Moon’s dark fantasy RPG, Limbus Company, has built a loyal following on its intricate world-building and complex combat. Early in its lifecycle, the game faced a notable balancing challenge with a bug affecting Gregor's 'Unbrilliant Glory' Identity. The developer's handling of this issue, however, became a textbook example of transparent communication that solidified trust within its dedicated community.

This incident, which now serves as a key moment in the game’s history, involved a significant error in both the description and in-game activation of a core ability, demonstrating how even minor coding flaws can impact the meta of a live-service title.

The "Man in Scabbard" Malfunction Explained

The heart of the issue lay with the powerful passive ability "Man in Scabbard," central to the 'Unbrilliant Glory' Identity. Players in the game's early days noted inconsistencies in how the ability triggered, and Project Moon's subsequent notice confirmed these suspicions.

The ability was designed to grant Gregor stacks of the "Man in Scabbard" resource when he took a certain threshold of damage, allowing him to build power over the course of a fight. However, the bug caused the activation condition to be far too lenient. The official notice clarified that the condition was triggering almost any time the unit took HP or Shield damage, rather than checking for the specific hit conditions as described.

In effect, Gregor was gaining his most critical resource much faster and more reliably than intended. This discrepancy between the ability's description and its performance created a significant power imbalance, artificially inflating the Identity's performance and making it a must-pick in many scenarios.

Project Moon’s Transparent Response

In a move lauded for its directness, Project Moon, the independent studio behind the grim, narrative-rich world shared by *Lobotomy Corporation* and *Library of Ruina*, formally acknowledged the error. The studio issued a sincere apology, recognizing the impact that incorrect ability descriptions and functions have on player strategy and resource investment, especially in a game with gacha mechanics.

Instead of deploying a stealth nerf, the developers openly communicated the problem and outlined their plan to deploy a fix that would align the character's performance with its original design. This approach was widely praised by the player base, who valued the honesty over allowing the issue to persist unaddressed.

Long-Term Impact on Gameplay and Strategy

For many managers, the bug-boosted 'Unbrilliant Glory' Gregor had become a staple for his exceptional durability and rapid damage ramp-up. Strategies built around this accelerated resource gain had to be re-evaluated once the corrective patch was deployed.

While the fix was necessary for the game's long-term health and balance, it required players who had invested heavily in the character to adapt to his normalized, and correctly functioning, power level. The patch successfully brought Gregor's 'Unbrilliant Glory' Identity back in line with the developer's vision, ensuring he filled his intended role as a resilient bruiser without unintentionally overshadowing other Sinners.

A Commitment to a Balanced Experience

The handling of the 'Unbrilliant Glory' bug set a strong precedent for *Limbus Company*. Maintaining fairness and balance is paramount in a live-service game where players invest both time and money. By openly admitting the error and correcting it, Project Moon reinforced its commitment to a fair and predictable gameplay experience.

This event, though centered on a single bug, ultimately strengthened the relationship between the developer and the community. It proved that the studio was actively listening to player feedback and was dedicated to preserving the intricate balance that makes *Limbus Company*'s combat so rewarding, a principle that continues to define the game's ongoing development.