Paradox Halts Millennia Development After Six Months
Last Updated: November 5, 2025

In a swift and decisive move that has sent ripples through the strategy gaming community, publisher Paradox Interactive has officially ceased active development on Millennia, its ambitious 4X historical strategy game. The announcement came in early October 2024, just over six months after the game's launch, marking an unexpectedly abrupt end for a title positioned to challenge the long-standing dominance of the Civilization franchise.
Developed by C Prompt Studios, Millennia was launched in March 2024 with the backing of a publisher renowned for its deep, long-lasting grand strategy titles like Crusader Kings 3 and Stellaris. Despite its innovative concepts, the game struggled to build and maintain a sustainable player base, leading to the publisher's decision to end its post-launch support.
The Final Update for an Ambitious Contender
Paradox Interactive confirmed that development on Millennia officially concluded with its final major patch. This move effectively sunsets the game, meaning no further content expansions, DLC, or significant feature updates are planned. While the game remains available for purchase and its servers are online for the existing community, its evolutionary journey has been cut short. The decision brings to a close a brief but notable chapter for a game that boldly aimed to innovate within a well-established formula.
Launched as a direct competitor to Sid Meier's Civilization series, Millennia was built on familiar 4X mechanics but introduced several unique systems. Its most lauded feature was the concept of Ages. Players could guide their nations through alternate timelines, such as a steampunk "Age of Aether" or a chaotic "Age of Blood," creating dynamic and unpredictable playthroughs. This core system was praised by many for its creativity and high potential for replayability, setting it starkly apart from its rivals.
A Struggle for Dominance in a Crowded Genre
Despite its bold ideas, Millennia launched to a "Mixed" reception from both critics and players on platforms like Steam. While the innovative Ages system earned acclaim, the game was widely criticized for a lack of depth in other key areas, including diplomacy and trade. Many players also pointed to issues with game balance, a clunky user interface, and a mid-game that often felt repetitive.
In the world of 4X gaming, where titles are expected to be supported for years, a rocky start can be fatal. Millennia faced the monumental task of luring players away from Civilization 6, a title refined over nearly a decade into a content-rich juggernaut with a massive, dedicated community. Player data from its launch tells a stark story: after an initial peak of around 19,000 concurrent players, numbers fell sharply within months, failing to retain the critical mass needed to justify Paradox's model of long-term investment, especially with the highly-anticipated Civilization 7 on the horizon.
What's Next for Paradox and C Prompt?
For Paradox Interactive, this marks a rare and public end to a major publishing venture. The company has built its reputation on supporting complex strategy games with famously long lifespans and extensive DLC roadmaps. The decision to halt development on Millennia so soon suggests the game failed to meet the commercial and engagement metrics required for that long-term support model. It serves as a powerful reminder that challenging an industry titan like Civilization remains a formidable and high-risk endeavor.
The future for developer C Prompt Studios, formed by industry veterans from the Age of Empires and Starcraft franchises, is now less certain. Millennia was its debut title, and while its journey was cut short, the game's core design showcased the team's talent for innovation. For now, the 4X strategy landscape has one less contender, and the throne of historical turn-based strategy remains firmly in Civilization's grasp.