Project Condor: Remedy's Control Multiplayer Leap - Details & FAQs
Last Updated: November 11, 2025

Remedy Entertainment, the masterminds behind critically acclaimed, narrative-driven experiences like *Alan Wake* and *Max Payne*, are venturing into uncharted territory with *Project Condor*. This upcoming multiplayer co-op spin-off, set within the award-winning *Control* universe, represents one of the studio's most significant strategic pivots to date, moving from single-player sagas to the persistent world of live-service gaming.
While development continues, *Project Condor* is already a focal point for fans and investors, signaling a bold new chapter for the Finnish developer. The project is a 4-player cooperative PvE (Player versus Environment) game, aiming to translate the unique paranormal action and deep lore of *Control* into a shared experience. This move is a calculated effort by Remedy to expand its portfolio, build long-term community engagement, and tap into the recurring revenue models that have come to define the modern gaming landscape.
A Strategic Co-Development and a Calculated Risk
Remedy is not undertaking this ambitious project alone. The studio is co-developing and co-publishing *Project Condor* with 505 Games, the same partner that helped bring the original *Control* to global success. This partnership leverages the strengths of both companies, combining Remedy's world-building prowess with 505 Games' publishing and market expertise.
The game is being built on Remedy’s proprietary Northlight engine, the same technology that powered the stunning visuals and physics-based destruction in *Control* and *Alan Wake 2*. However, the shift to a live-service model presents a steep learning curve. The studio is transitioning from crafting finite, story-driven campaigns to building a persistent online world that requires continuous content updates, robust community management, and balanced long-term gameplay systems.
In a show of transparency, Remedy has confirmed that *Project Condor* is a significant but carefully managed investment, describing it as a "service-based fixed price game" with an initial development budget of around €25 million. As of early 2024, the project has successfully moved from the proof-of-concept stage into a state of "production readiness," indicating that the core gameplay loop and technology have been validated, paving the way for full-scale production.
Expanding the Federal Bureau of Control
*Project Condor* aims to broaden the narrative of the *Control* universe, which centers on the Federal Bureau of Control (FBC), a clandestine government agency that contains and studies paranormal phenomena. While the original game focused on the singular journey of Director Jesse Faden, the multiplayer spin-off will place players in the boots of front-line FBC agents. This premise offers a natural framework for cooperative gameplay, as squads of players will work together to explore the shifting, supernatural confines of the Oldest House and neutralize volatile Altered World Events.
For Remedy, this presents a unique opportunity to explore corners of the FBC and its mission that a single-player narrative couldn't cover. The live-service format allows for an evolving story, with new threats, locations, and lore introduced over time, keeping the community engaged far beyond an initial playthrough. The success of this model will depend heavily on Remedy's ability to deliver a compelling gameplay loop that marries the satisfying telekinetic combat of *Control* with engaging cooperative mechanics and long-term progression.
The Road Ahead for Remedy and Condor
Despite the studio's stellar reputation, the path for *Project Condor* is not without challenges. The live-service market is notoriously competitive, and many established single-player studios have struggled to make the transition. Success requires not just a great launch but a sustained commitment to post-launch content, technical stability, and a fair monetization strategy.
Remedy's leadership has been candid about this being a learning process, but also a vital part of the company's "multi-project model." The experience gained from developing and operating *Project Condor* will be invaluable, informing the studio's strategy for future projects that may incorporate online or service-based elements. This venture runs parallel to Remedy's continued commitment to its single-player roots, with the full sequel *Control 2* also in active development. *Condor* is not a replacement, but an expansion.
Ultimately, *Project Condor* is a high-stakes test of Remedy's versatility. If successful, it could establish a powerful new pillar for the company, creating a long-term revenue stream and a deeply engaged community within one of its most beloved worlds.
Frequently Asked Questions About Project Condor
Q1: What exactly is Project Condor?
A1: *Project Condor* is the official codename for a 4-player cooperative PvE (Player versus Environment) multiplayer spin-off of the game *Control*. Players will take on the role of FBC agents to contain supernatural threats together.
Q2: Will this replace a traditional sequel to Control?
A2: No. Remedy has confirmed it is actively developing *Control 2*, which will be a full-fledged, single-player experience in line with the original game. *Project Condor* is a separate project designed to expand the universe.
Q3: Why is a single-player focused studio like Remedy making a live-service game?
A3: Remedy is strategically diversifying its portfolio. A live-service game like *Project Condor* allows the studio to build a long-term community, explore ongoing storytelling, and establish a source of recurring revenue, which complements its traditional single-purchase titles.
Q4: When will Project Condor be released?
A4: An official release date has not been announced. The game has passed its proof-of-concept phase and is now in production, but a launch window has yet to be confirmed by Remedy or 505 Games.