Side Effects: Broforce Dev's Medical Horror Game Redefines Tension

Last Updated: November 6, 2025


A tense in-game scene from Side Effects, a medical horror game by Free Lives.

In a move that has captivated the indie scene, Free Lives—the versatile studio behind the explosive action of *Broforce* and the serene ecological strategy of *Terra Nil*—has unleashed a playable demo for its harrowing new project, *Side Effects*. The game is a grim and masterfully tense fusion of two wildly different concepts: the high-stakes, nerve-shredding dread of *Buckshot Roulette* and a sharp, satirical critique of the pharmaceutical industry.

First unveiled during Steam Next Fest, the demo offers players a chilling first dose of a world where every decision could be your last, and the cure might just be worse than the disease.

From Pixelated Patriots to Pharmaceutical Peril

Free Lives has built a formidable reputation on its ability to pivot between genres while maintaining an exceptional level of polish and creativity. The studio first exploded onto the scene with *Broforce*, a chaotic, over-the-top celebration of 80s action heroes that championed cooperative mayhem. They followed this with the critically acclaimed *Terra Nil*, a 'reverse city-builder' focused on ecological restoration and tranquility—a complete thematic and mechanical departure. This history of defying expectations is precisely why *Side Effects* has generated so much buzz. The studio is once again venturing into uncharted territory, blending genres that, on paper, have no business coexisting. This willingness to experiment is a hallmark of the developer, proving that *Side Effects* is more than a simple mashup, but a thoughtfully crafted experience with a unique and disturbing identity.

Deconstructing a Deadly Cocktail

The core pitch—*Buckshot Roulette* meets 'Big Pharma'—is immediately evocative and brilliantly executed in the demo. *Buckshot Roulette* became a viral sensation for its raw, minimalist presentation of Russian roulette with a shotgun. Its gameplay is a masterclass in tension, relying on item management, probability, and psychological warfare in a deadly 1v1 showdown.

*Side Effects* expertly translates this formula into a clinical setting. The deadly gambit is re-contextualized with terrifying precision:

  • Pills in the Bottle: Instead of shotgun shells, players are presented with a bottle of pills containing a random assortment of helpful treatments, inert placebos, and lethal 'side effects.' You and your opponent take turns consuming them, never certain of the outcome.
  • Tools of the Trade: The item system returns with a medical twist. Players can use tools like medical charts to see upcoming pills, adrenaline shots for extra turns, or experimental stimulants that provide a crucial edge, often at a terrible cost.
  • The Opponent: Players face off against a cold, calculating "Pill Pusher," an institutional figure who calmly oversees the deadly clinical trial, adding to the game’s deeply unsettling atmosphere.

This fusion creates a powerful metaphor. The life-or-death gamble directly represents the uncertainty of medical trials, where desperate individuals gamble with their well-being for a chance at a cure. The grim tone proves Free Lives is not shying away from the darkest aspects of this theme.

A Prescription for Psychological Horror

The title itself, *Side Effects*, perfectly encapsulates the game's focus: every action, every 'treatment' administered, has an unforeseen and likely negative consequence. This creates a gameplay loop where players must constantly weigh the benefits of a potential cure against devastating risks. The horror in *Side Effects* comes not from jump scares, but from the slow-burn dread of making an impossible choice under pressure. It's a game that is as intellectually stimulating as it is emotionally taxing, forcing players to confront uncomfortable questions about the ethics of medicine and the human cost of progress.

The game's aesthetic, on full display in the demo, leans into a clinical, sterile, yet deeply corrupt atmosphere, complete with a CRT filter that enhances the feeling of detached, corporate malevolence. This sterile horror is incredibly effective, creating a sense of helplessness and paranoia where the clean, orderly environment masks a dangerous and unethical reality. Free Lives' ability to craft compelling atmosphere in both *Broforce* and *Terra Nil* is once again on display, delivering a truly memorable and disturbing setting.

First Dose: The Demo is Available Now

The most crucial piece of news for interested players is that the experiment is already underway. The demo for *Side Effects* is available now on Steam, offering a direct look at its polished mechanics and oppressive tone. This early release was a confident move by Free Lives, allowing the studio to gather crucial player feedback while building significant momentum for the full launch. For players, it's a chance to experience what is already one of the year's most talked-about indie concepts. The demo has been widely praised, confirming that its audacious premise translates into a compelling and coherent gameplay experience.

Conclusion: A Promising Prognosis

With *Side Effects*, Free Lives is once again demonstrating its refusal to be pigeonholed. By combining the visceral, high-stakes tension of a viral hit with a sharp critique of a multi-trillion-dollar industry, the studio is crafting a game that is as thought-provoking as it is terrifying. The release and positive reception of the demo have proven the concept's strength. While many questions remain about the full scope of the game and its eventual release date, one thing is certain: Free Lives has our full attention. *Side Effects* is a game to watch, and its diagnosis is looking incredibly promising.