Frictional Games: From Amnesia's Horror to a New Direction
Last Updated: October 31, 2025

Once masters of a very specific brand of powerless horror, Frictional Games have shattered their own mold. The acclaimed studio, renowned for genre-defining titles like *Amnesia: The Dark Descent* and the philosophical sci-fi nightmare *Soma*, has once again redefined its approach to terror with its latest release, *Amnesia: The Bunker*, and is already signaling an ambitious new direction for the future.
Unbarring the Bunker Door
What began with cryptic teasers of flickering lights and unsettling sounds in late 2022 culminated in the June 2023 release of *Amnesia: The Bunker*. The game thrusts players into the mud-caked boots of Henri Clément, a French soldier who awakens in a desolate WWI bunker with a case of amnesia and a single, horrifying problem: he is being relentlessly hunted by a monstrous creature known only as the Stalker.
Instead of the linear, heavily scripted corridors of its predecessors, *The Bunker* drops players into a semi-open world hub—a central safe room with a hand-cranked generator that provides the bunker's only light. The core gameplay loop is a masterclass in tension: players must venture into the dark, labyrinthine tunnels to find fuel and key items, all while the generator's clock is ticking down and the Stalker’s unscripted AI is actively hunting them. This shift toward emergent gameplay, resource management, and player agency marked the most significant evolution of the *Amnesia* formula to date.
The Unmistakable Legacy of Frictional Games
For veterans of the horror genre, any project from Frictional Games is a major event. The Swedish studio carved out a formidable reputation by revolutionizing interactive horror. Their 2010 masterpiece, *Amnesia: The Dark Descent*, is widely credited with revitalizing survival horror for a new generation. By stripping players of any effective means to fight back, Frictional forced a reliance on stealth and nerve, creating a palpable sense of vulnerability that has been imitated countless times since.
In 2015, the studio pivoted from gothic horror to existential science fiction with *Soma*. Set in a derelict underwater research facility, the game explored profound questions about consciousness and identity. While it still delivered moments of intense creature-based horror, its true terror was psychological, proving that Frictional's mastery was rooted in a deep understanding of narrative and player psychology. Following that, 2020's *Amnesia: Rebirth* returned to the series' roots with a more narrative-driven experience, setting the stage for the radical gameplay departure seen in *The Bunker*.
A New Kind of Nightmare: Inside The Bunker
*Amnesia: The Bunker* took the core tenets of a Frictional experience—dense atmosphere, environmental storytelling, and profound powerlessness—and re-engineered them. For the first time in the series, players were given a weapon: a noisy, slow-to-load revolver with exceedingly scarce ammunition. Far from being an empowering tool, the gun becomes a desperate last resort, its use a calculated risk that could attract even more unwanted attention from the Stalker.
The game's true genius lies in its dynamic, unscripted antagonist. The Stalker is not a monster that appears at predetermined points; it is a constant, persistent presence that reacts to the player's every action. Making too much noise, leaving doors open, or taking predictable routes will teach the creature your habits, making each foray from the safe room more dangerous than the last. This focus on a reactive world and emergent horror creates a uniquely replayable and deeply personal experience, where no two playthroughs are exactly alike.
Beyond the Bunker: Frictional's Next Chapter
Having successfully reinvented their most famous franchise, Frictional Games is already looking toward its next major project. While details remain scarce, studio creative lead Thomas Grip has hinted that their next title is their most ambitious yet, a project that has been in development since the completion of *Soma*.
Intriguingly, Grip has also stated the studio is "getting a bit of a less of a focus on the horror part and more on other aspects." This suggests a potential evolution beyond the genre they helped define. The team's goal appears to be centered on creating deeply immersive game worlds with compelling narratives, using the lessons learned from *Soma* and the emergent systems of *The Bunker* as a foundation. While they assure fans they aren't abandoning horror entirely, the next chapter for Frictional may see them exploring new emotional and thematic territory. The wait is on to see what new worlds—and what new challenges to our sanity—the masters of modern horror will craft next.