VALORANT Agent Veto: Abilities and Gameplay Guide
Last Updated: November 5, 2025

Riot Games has fundamentally altered the VALORANT Protocol with the release of its newest agent, Veto. Immediately making waves in the community, Veto redefines his role by introducing a powerful toolkit focused on direct utility counters and information warfare. Hailing from Senegal, Veto gained his powers through a genetic mutation, and he now enters the fray as an aggressive Sentinel built to dismantle enemy plans before they can even begin.
Veto is an agent for the tactical player who excels at reading the enemy and actively disrupting their strategies. This guide provides a complete breakdown of his game-changing abilities and his immediate impact on the competitive meta.
Veto's Role: The Anti-Utility Sentinel
While VALORANT's roster has Sentinels who lock down sites with traps and barriers, Veto operates with a fundamentally different objective: active annihilation of enemy utility. Where agents like Killjoy and Cypher set up a defense and wait, Veto proactively hunts and neutralizes enemy gadgets, creating zones of technological superiority. His presence forces opponents to abandon their carefully laid plans, making him a devastating counter to the intricate setups that have long dominated defensive play.
Riot's design philosophy with Veto seems clear: to create an agent that asks new questions of the enemy. Instead of just blocking a sightline, Veto can erase an entire strategy. His kit is a masterclass in aggressive control, rewarding precise timing and a deep understanding of his opponents' tendencies.
Veto's Abilities Explained
Veto's abilities are a suite of powerful tools designed to break down fortified positions, nullify information, and create clear windows of opportunity for his team.
C — Nullify
- Cost: 200 Credits
- Charges: 1
Veto equips and throws a device that sticks to any surface. Upon activation, it deploys a compact, spherical energy field for several seconds. Any enemy utility caught within this field (such as Cypher’s Trapwires, Killjoy’s Turret, or Sage's Slow Orbs) is instantly destroyed. Additionally, enemy agents standing inside the field are silenced and unable to cast any of their abilities. Nullify is an exceptional tool for clearing a heavily fortified site on an execute or for completely shutting down an enemy team's utility-heavy retake.
Q — Static Screen
- Cost: 350 Credits
- Charges: 1
Veto projects a long wall of shimmering energy. Unlike a traditional smoke wall, Static Screen does not completely block vision but instead heavily distorts it, making it nearly impossible for players on either side to land precise shots through the chaos. More critically, any agent who passes through the screen has their audio temporarily muffled and their minimap scrambled for a few seconds. This dual-threat ability allows Veto to create safe passage for his team while simultaneously crippling the enemy's ability to gather audio and map information.
E — Override Pulse (Signature Ability)
- Cooldown: 40 seconds
- Charges: 1 (Recharges)
Veto’s signature ability is a targeted, short-range pulse of energy fired from his hand. If this pulse connects with a piece of enemy utility, it is temporarily disabled for 8 seconds. This can shut down a Killjoy Lockdown, deactivate a Cypher camera, or stop a Raze Boom Bot in its tracks. Unlike Nullify, Override Pulse doesn't destroy the utility, creating a fascinating tactical choice. It is the perfect tool for creating brief, surgical openings in a defense, rewarding players who can identify and disable the most critical part of an enemy's setup at the perfect moment.
X — Total Recall (Ultimate Ability)
- Ultimate Cost: 8 Points
Veto’s ultimate is a true game-changer that has already sparked debate across the community. He deploys a large, circular field that lasts for 10 seconds. Any enemy agent who casts an ability while inside this zone has that ability put on its longest possible cooldown as soon as Total Recall ends. For instance, if a Jett uses Tailwind or a Sova fires a Recon Bolt from within the zone, that ability will be locked out for a significant duration. This ultimate doesn't stop abilities from being used in the moment, but it punishes teams that rely on a flurry of utility for site takes or retakes, crippling their capabilities for subsequent engagements.
The Veto Effect: Reshaping the VALORANT Meta
Veto has immediately established himself as a powerful counter-pick to compositions that lean heavily on Sentinel control and information gathering. His ability to disable and destroy utility has made him an invaluable asset for attacking teams struggling to break through entrenched defenses. On defense, his Static Screen can halt an aggressive push dead in its tracks, while his ultimate can single-handedly dismantle an enemy's post-plant strategy.
Agents like Killjoy, Cypher, and Sova are now forced to be far more creative and reactive with their setups to avoid being completely neutralized. Veto's arrival has triggered a shift towards a more fluid and adaptable meta, where raw gun skill and on-the-fly decision-making are becoming more crucial than pre-planned, static strategies. As players continue to master his disruptive toolkit, Veto is solidifying his place as a formidable staple in both ranked and professional play.