Bodycam FPS: UE5.5 Overhaul for Early Access
Reissad Studio has dropped its first monumental update for Bodycam, the ultra-realistic tactical FPS that captivated players with its unique body-camera perspective since its early access launch in 2024. This isn't just a patch; it's a foundational overhaul, migrating the game to Unreal Engine 5.5 and directly addressing critical performance and stability concerns that have been "non-negotiable" for the community. The Paris-based developer, now boasting a team of over 100 professionals, is clearly serious about transforming Bodycam into the "ultimate visceral FPS experience" it aims to be.
A New Technical Backbone: Unreal Engine 5.5 and Massive Growth
At the heart of this transformative update is Bodycam's ambitious migration from Unreal Engine 5.2 to the cutting-edge Unreal Engine 5.5. This isn't merely an upgrade but a full adaptation to advanced rendering technologies like Lumen and Virtual Shadow Maps (VSM), promising a significant leap in visual fidelity and efficiency. Reissad Studio Director Luca Dassier emphasized the studio's commitment, stating, "By migrating to Unreal Engine 5.5 and establishing a dedicated internal QA team, we have fundamentally strengthened our development foundation." This structural growth, including additional staffing and a dedicated GPU optimization team, is designed to ensure a consistent flow of "game-changing updates" throughout the Early Access period.
Performance and Optimization Redefined
Community feedback on performance and stability has been directly tackled in this update. Players can expect a dramatically smoother experience across the board, thanks to a comprehensive suite of optimizations:
- Full migration to Unreal Engine 5.5, leveraging Lumen and Virtual Shadow Maps (VSM).
- Significant optimization of GPU and CPU usage across all major maps.
- Reduced draw calls, dynamic render targets, and shadow complexity.
- Streamlined texture streaming, improved shader complexity, and light culling.
- Dramatic reduction in Play Menu frontend latency (from 4.3 ms to 0.66 ms) and memory usage (250 MB to 180 MB).
- Efficient integration of Virtual Shadow Maps across all maps.
- Conversion of approximately 90% of textures to Virtual Textures, improving memory usage and streaming.
- Re-baked lighting passes for VSM + Lumen alignment.
- Enhanced post-process effects and volumetric fog for improved visibility.
- Achieved higher and more consistent frame rates on popular maps like Paintball, Logistics, Hospital, CQB, Public Pool, and Rome.
- Corrected FSR 3 implementation and enabled FSR Frame Generation with DLSS active.
Expanding the Battlefield: New Maps and Enhanced Gameplay
Beyond the crucial performance boosts, the November 2025 update introduces fresh content and substantial gameplay refinements. The Zombie Mode, while still considered secondary, receives its "biggest Zombie map to date," Village, alongside a new Crossbow weapon. Zombie spawn and behavior systems have been expanded with improved wave pacing, loot areas, and specialized enemy types. For multiplayer enthusiasts, the new CQB Powergun map offers intense close-quarters combat, directly inspired by a real-world airsoft location in France. Gameplay quality-of-life improvements include a new map voting system, a toggleable sprint function, and comprehensive fixes to the input binding system.
Sweeping Bug Fixes and UI/UX Overhauls
Reissad Studio's dedicated focus on addressing player feedback manifests in a massive wave of bug fixes and stability improvements. The update resolves the most common lobby crash issues, corrects scoreboard errors, and eliminates softlocks during map loading. Voice chat stability, weapon switching, and replication errors have all been meticulously patched.
The user interface (UI) and user experience (UX) also see a complete rework, tailored for Unreal Engine 5.5's Enhanced Input System. This includes full aspect ratio scaling, partial controller support for menus, redesigned input rebinding, and optimized font scaling for global visual consistency. Player nameplates, map voting displays, and general menu navigation have been significantly refined for clarity and responsiveness. Audio and visual effects have been upgraded with new footstep and impact sounds, updated Niagara particles for blood and muzzle flashes, and rebalanced global audio mixes, ensuring a more immersive and coherent experience. Networking and multiplayer stability have been further cemented, with improved host-to-client disconnection flows, enhanced replication performance, and more reliable lobby and matchmaking synchronization. This extensive suite of improvements underscores Reissad Studio's commitment to evolving Bodycam into a truly polished and competitive tactical shooter.