Ubisoft Removes AI Art from Anno 117 After Fan Discovery

Ubisoft has issued a statement addressing the discovery of AI-generated elements in a promotional image for its upcoming city-builder, Anno 117: Pax Romana. The company has confirmed that the image contained placeholder content created with AI tools and has pledged that the final version of the game will not feature such art, stating the piece “slipped through” its review process.
The response comes after keen-eyed fans began dissecting a key piece of artwork for the newly announced title. This incident places Ubisoft at the center of the ongoing and often contentious conversation surrounding the use of artificial intelligence in video game development.
The Community's Discovery: How AI Art Was Spotted
Shortly after the exciting reveal of Anno 117: Pax Romana, the first entry in the long-running series to be set in the ancient Roman Empire, community members began to notice unusual details in a prominent piece of promotional art. The image, intended to evoke the grandeur of Rome, featured several tell-tale signs commonly associated with AI image generation.
Fans pointed out several inconsistencies and oddities that seemed out of place for a professionally crafted piece of key art, including:
- Unusual Architectural Logic: Columns that didn't connect properly, strange-looking archways, and structural elements that seemed to blend into each other in a non-sensical way.
- Warped Details: Certain objects and decorative features appeared distorted or lacked the crisp, deliberate detail expected from a human artist.
- Inconsistent Textures: Some surfaces showed bizarre or illogical texturing that betrayed a non-human origin.
These observations quickly gained traction online, sparking a debate among fans about whether the use of AI in this capacity was appropriate for a major studio release.
Ubisoft's Official Response: A "Placeholder" Not Meant for Public View
In response to the growing community discussion, Ubisoft moved to clarify the situation. The publisher explained that the image in question was an early concept piece and that AI was used as a tool during the exploratory phase. The company stressed that this image was never intended to be part of the final game or its official marketing assets.
A representative from the development team at Ubisoft Mainz explained that in the very early stages of a project, many visual ideas are explored. They stated that the image was a placeholder that inadvertently made it into a public-facing asset. The studio affirmed its commitment to its talented art team, suggesting that AI is being explored as a tool to support their creative process, not to replace it.
The studio has since been working to touch up or replace the artwork to remove the AI-generated elements, reinforcing its message that the final quality of Anno 117 will be up to the high standards set by human artists. This swift action is seen as an attempt to reassure players who are wary of generative AI's role in the creative side of game development.
The Bigger Picture: AI's Role in Modern Game Creation
This incident with Anno 117 highlights a major flashpoint in the gaming industry. The debate over artificial intelligence is complex, with passionate arguments on all sides.
Many developers see AI as a powerful tool that can streamline difficult and time-consuming processes, such as creating placeholder assets, generating varied environmental textures, or even assisting with coding and bug testing. Proponents argue that this allows creative teams to focus their energy on more important, high-level design challenges that define a game's experience. Some major studios are openly exploring and integrating AI into their workflows, viewing it as the next evolution in development technology.
Conversely, a significant portion of the gaming community and many artists within the industry have expressed serious concerns. These worries often center on:
- Artistic Integrity: The fear that relying on AI will lead to a homogenized, soulless art style across the industry, lacking the unique vision and emotional touch of a human artist.
- Job Security: Many artists are concerned that studios will use AI to cut costs by reducing the size of their art teams, potentially displacing talented professionals.
- Ethical Sourcing: The datasets used to train many AI models have been a source of controversy, with questions raised about whether they were built using copyrighted art without permission.
Ubisoft's handling of the Anno 117 situation—clarifying its use as an internal tool and pledging to remove the placeholder art—demonstrates a studio navigating this sensitive new landscape while trying to maintain the trust of its player base.
What Is Anno 117: Pax Romana?
Anno 117: Pax Romana is the next installment in the beloved city-building and economic strategy series. For the first time, the franchise is heading back to antiquity, setting the game in the Roman Empire during a period of relative peace and prosperity known as the Pax Romana.
Players will take on the role of a Roman Governor, tasked with building and managing provinces to bring Roman culture and infrastructure to new lands. The game promises to maintain the series' signature deep and complex economic simulation while introducing new features appropriate for the Roman setting. It is slated to be the most ambitious Anno title to date and is planned for release in 2025 on PC, PlayStation 5, and Xbox Series X|S.
Frequently Asked Questions (FAQ)
Q: Did Ubisoft intentionally use AI art in Anno 117: Pax Romana?
A: According to Ubisoft, the AI-generated elements were part of an early "placeholder" concept image that was not intended for the final game or for public promotion. They have stated it "slipped through" their review process.
Q: Will the final version of Anno 117 contain AI-generated art?
A: Ubisoft has committed to removing the AI elements from the promotional image and has assured fans that the final game will feature art created by their team of artists.
Q: What is the release date for Anno 117: Pax Romana?
A: Anno 117: Pax Romana is scheduled for release sometime in 2025 for PC and consoles. An exact date has not yet been announced.