Canonical's Bold Play: Steam on Arm Linux Is No Longer a Dream, But We've Got Notes

Canonical has thrown a major gauntlet into the Arm Linux gaming arena. In a move that mirrors Valve's own foundational work with the Steam Deck, the Ubuntu stewards have unleashed a Steam gaming Snap package for Arm. This isn't just another experimental project; it's a direct assault on the conventional wisdom that high-fidelity PC gaming belongs solely to x86 architecture. By leveraging the Valve-funded FEX emulator, Canonical is bundling a complete solution, allowing users to potentially run their Steam libraries on Arm-powered Linux systems. Our analysis suggests this could be a genuine game-changer, albeit one wrapped in a packaging format that has historically divided our community.

For years, the dream of a truly ubiquitous PC gaming experience on Linux has edged closer to reality, largely thanks to Valve's monumental efforts with Proton and the Steam Deck. Now, Canonical is aiming to extend that ambition into the Arm ecosystem. This isn't just about porting a client; it's about enabling a vast back catalog of Windows and Linux x86 titles to run on an entirely different architecture. This initiative, while not directly supported by Valve, piggybacks on technology they've invested in, creating a fascinating, almost symbiotic, evolution in the Linux gaming landscape.

The Technical Backbone: FEX and the Call for Testing

At the core of this endeavor is FEX, an open-source x86-on-Arm emulator that Valve has actively funded. This isn't some back-alley workaround; it's a serious piece of engineering designed to bridge the architectural gap. Canonical has now integrated this into a Steam Snap package, calling on the community via the Ubuntu Discourse forum for robust testing. This proactive outreach is crucial, as the performance and stability of such a complex emulation layer will hinge on real-world feedback from a diverse range of Arm hardware.

Compatibility & Current Bottlenecks

Canonical's initial focus has been on high-end hardware, specifically the NVIDIA DGX Spark, utilizing the 580.95.05 NVIDIA driver series. This suggests they're targeting performance-hungry power users first, establishing a baseline before potentially optimizing for lower-tier devices. However, not all Arm systems are ready to join the party:

  • NVIDIA DGX Spark: Primary development and testing platform, showing "promising" early performance for both native Linux x86 games and Windows x86 titles via Proton.
  • Qualcomm Snapdragon X Laptops: A known issue currently prevents proper client functionality. This is a critical hurdle given the growing prominence of Snapdragon X in the laptop space.
  • Apple Silicon Macs (running Asahi Linux): Currently incompatible due to Apple's 16k page size requirement, a technical barrier that will need a dedicated solution.

Early Performance Metrics: Promising, But Context is King

Canonical shared a preliminary set of benchmarks, emphasizing these are "not intended to be comprehensive." While these numbers are exciting, it's vital to remember they originate from the extremely powerful NVIDIA DGX Spark. Nevertheless, they offer a tantalizing glimpse into what's possible:

Game Native Platform Performance Device
Cyberpunk 2077 Windows x86 (via Proton) 200+ FPS w/ DLSS NVIDIA DGX Spark w/ DGX OS (Ubuntu Noble)
Counter-Strike 2 Linux x86 Smooth, no notable performance issues (2+ hour session, mostly arms race) NVIDIA DGX Spark w/ DGX OS (Ubuntu Noble)
Marvel Cosmic Invasion Linux x86 No notable performance issues NVIDIA DGX Spark w/ DGX OS (Ubuntu Noble)
Lonely Mountains: Snow Riders Windows x86 (via Proton) Smooth, no notable performance issues (2+ hour session) NVIDIA DGX Spark w/ DGX OS (Ubuntu Noble)
DOTA 2 Linux x86 Smooth, no notable performance issues NVIDIA DGX Spark w/ DGX OS (Ubuntu Noble)
Outer Wilds Windows x86 (via ProtonGE-10-17) Smooth, no notable performance issues (~20 minute test) NVIDIA DGX Spark w/ DGX OS (Ubuntu Noble)
Half-Life 2 Linux x86 Smooth, no notable performance issues NVIDIA DGX Spark w/ DGX OS (Ubuntu Noble)
Portal 2 Linux x86 Smooth, no notable performance issues NVIDIA DGX Spark w/ DGX OS (Ubuntu Noble)
Garry’s Mod Linux x86 Smooth, no notable performance issues NVIDIA DGX Spark w/ DGX OS (Ubuntu Noble)
Hollow Knight Silksong Windows x86 (via Proton) Very smooth (~10 minute test) NVIDIA DGX Spark w/ Ubuntu Questing
Clair Obscur Expedition 33 Windows x86 (via Proton) Playable (~10 minute test) NVIDIA DGX Spark w/ Ubuntu Questing
Golf with your Friends Linux x86 100+ FPS, smooth, no notable performance issues NVIDIA DGX Spark w/ DGX OS (Ubuntu Noble)
PEAK Windows x86 (via ProtonGE-10-17) Stable across 3x ~10 minute tests after recent game update NVIDIA DGX Spark w/ DGX OS (Ubuntu Noble)

Let's be clear: 200+ FPS in Cyberpunk 2077 on an Arm system, even with DLSS and a top-tier NVIDIA DGX Spark, is nothing short of astounding. While the DGX Spark is far from a consumer-grade device, these numbers underscore the raw potential of FEX and Arm architecture for gaming. The 'smooth' and 'no notable performance issues' for a variety of titles, both native and Proton-emulated, suggest that the emulation layer is robust enough for a significant portion of the Steam library. This is not just theoretical; it's a demonstration of playable performance for games considered graphically demanding.

Our Take: A Double-Edged Sword for Linux Gaming

This initiative from Canonical is undeniably ambitious and vital for the expansion of Linux gaming. The performance figures, especially for games like Cyberpunk 2077, are incredibly exciting and should silence many of the naysayers who believed Arm was purely for mobile or server workloads. We've watched the Linux gaming scene evolve from niche hobby to mainstream contender with the Steam Deck, and this feels like the next logical, if challenging, frontier.

However, we'd be remiss not to address the elephant in the room: the choice of Snap. While Canonical clearly favors their own packaging format, the Linux community has a long-standing, often heated, debate regarding Snaps versus Flatpaks. Many power users express concerns over performance, integration, and the centralized nature of Snaps. For a project this significant, leveraging a packaging system that still elicits such strong, often negative, sentiment from a segment of its target audience is a controversial decision. We understand Canonical's ecosystem play, but for this to truly gain widespread adoption, it needs to appeal to the broader Linux user base, not just those within the Ubuntu fold.

The "not supported by Valve directly" disclaimer is also a critical piece of information. While FEX is Valve-funded, direct support implies a different level of integration and quality assurance. This means Canonical will be primarily responsible for the long-term maintenance, bug fixes, and performance optimizations of this specific Snap package. This could be a heavy lift, but also an opportunity for Canonical to prove its commitment to the gaming space beyond just the Ubuntu OS.

Looking ahead, the success of this Snap will be a litmus test for Arm's viability as a serious gaming platform on Linux. If the performance can trickle down to more consumer-friendly Arm laptops and even future Arm-based handhelds, we could see a new wave of hardware adoption. But for now, the call to action is clear: if you have capable Arm hardware, particularly an NVIDIA DGX Spark, your input in this testing phase is invaluable. Let's see if Canonical can truly deliver a new era for Arm Linux gaming, even if we have some strong opinions on how they're delivering it.