Inti Creates, a studio we've long admired for their tight 2D action experiences, has just pulled a strategic move that should have veteran gamers perking up. Their vibrant action platformer, Majogami, is shedding its Nintendo Switch exclusivity and making the jump to PlayStation 5 on May 28th. This isn't merely a re-release; it's a calculated re-entry into the market, bundled with a significant content update aimed squarely at extending the game's shelf life. Our take? This is a smart play by the Japanese developer, giving a solid title a much-needed second wind and a broader audience.
The original launch late last year, while well-received with a respectable Metacritic average of 76, always felt like it had more to give. Now, Inti Creates is betting on the PS5 to provide that extra reach. Accompanying the port is a major update that introduces twelve new combat trials. For a high-speed 2D action game, this isn't just fluff; it's a crucial replayability hook. We've seen countless games benefit from robust post-launch content, and adding a dozen structured challenges can deepen the combat sandbox significantly, potentially pushing players to truly min-max their builds and master Shiroha's katana, Kamikiri.
For those unfamiliar, Majogami is the brainchild of Yuji Natsume, the official illustrator behind the beloved Blaster Master Zero series. Players control Shiroha as she slices through a bizarre, papercraft-inspired world teeming with horrors. When we first saw it, elements immediately evoked memories of classics like the criminally underrated PS3 gem, Puppeteer, and Vanillaware’s exquisite Muramasa: The Demon Blade. Like those titles, Majogami blends stunning, stylized visuals with precise, challenging combat and a clear artistic vision. If you cherished the tight controls and unique aesthetics of those games, you're likely to find a new home with Majogami.
The game itself boasts a substantial experience, featuring over 35 stages and 13 challenging bosses. These aren't just numbers; they represent a significant investment in level design and enemy variety, hallmarks of Inti Creates' expertise. The addition of combat trials for the PS5 version and existing Switch players isn't just about padding content; it's about refining the endgame, offering dedicated players a reason to keep coming back long after the credits roll. This kind of QoL (Quality of Life) update, extending replayability, is exactly what a strong foundation needs to become truly memorable.
While the news is largely positive, one caveat remains. A Limited Edition physical release is slated for Japan, packed with an art book and a two-disc soundtrack. Unfortunately, there's no official word on Western availability. This is a familiar sting for collectors and fans of niche Japanese titles. We've consistently seen incredible physical editions locked to specific regions, and it’s a frustrating trend that often leaves a significant portion of the dedicated fanbase out in the cold. Hopefully, Inti Creates or a Western publisher steps up to bring this collector’s item to eager fans here.
Majogami: Key Intel
- PS5 Release Date: May 28th
- Developer: Inti Creates
- Director: Yuji Natsume (Blaster Master Zero illustrator)
- Key Features: High-speed 2D action, unique papercraft art style, katana combat
- New Content: 12 Combat Trials (for both PS5 and Switch versions)
- Original Content: Over 35 Stages, 13 Bosses
- Initial Reception: Metacritic Average 76 (Switch)
- Regional Exclusive: Limited Edition physical release in Japan (Art book, 2-disc soundtrack)
Majogami's move to PlayStation 5, coupled with a meaningful content update, positions it well to reach a wider audience that might have missed its initial Switch run. For us, this represents an opportunity for a solid action platformer to cement its legacy. It’s a testament to Inti Creates' ongoing commitment to their titles, proving that a little post-launch love can go a long way in turning a good game into a great one. We'll be keeping a close eye on Shiroha's journey and recommend you do the same.