The Doom Litmus Test: Hytale’s Miraculous Resurrection and the 20FPS Milestone
The Bottom Line: Before its official Early Access launch, the sandbox RPG Hytale has already passed the industry's ultimate hazing ritual: it runs Doom. While the modded performance is a "goofy" 20fps, the fact that a community-made mod is functional before Day 1 proves that Hytale’s modding architecture is ready to challenge Minecraft’s decade-long dominance.
We’ve been around the block long enough to know the "Doom Test." If it has a processor, someone will make it run id Software’s 1993 classic. We’ve seen it on pregnancy tests, smart fridges, and even within Wikipedia's code. But seeing it run inside a Hytale mod by developer tr7zw—before the game even hits the public—is a significant signal of intent. It’s not about the playability (it’s clunky and runs on a floating in-game monitor); it’s about the Information Gain: Hytale’s engine is remarkably flexible, and the modding pipeline via CurseForge is already primed for high-level execution.
A Development Hell Like No Other
Our analysis of Hytale’s trajectory reveals one of the most volatile development cycles in recent memory. Very few projects survive a total studio shutdown. To understand how we got here, look at the timeline of this "Minecraft-killer":
| Year/Date | Event | Status/Impact |
|---|---|---|
| 2018 | Initial Announcement | Hypixel Studios spin-off; massive viral hype. |
| 2020 | Riot Games Acquisition | Studio bought to provide AAA resources/stability. |
| June 2025 | Project Canceled | Riot closes the studio; game presumed dead. |
| Nov 2025 | IP Buyback | Founder Simon Collins-Laflamme reacquires rights. |
| Tomorrow | Early Access Launch | A "miracle" pivot to a playable state. |
We see "miracle" builds often in this industry, but Collins-Laflamme’s admission that the game was "barely playable" just months ago suggests a crunch period that would break most teams. Fixing movement, combat, and the entire game loop in weeks is a Herculean feat that usually results in a buggy mess. However, if the community is already successfully injecting Doom into the codebase, the underlying engine might be sturdier than the "broken" label suggests.
Why This Matters for the Sandbox Meta
The sandbox genre has been stagnant. Minecraft’s updates have felt increasingly safe, and most competitors fail to capture that "platform" feel. Hytale is positioning itself as a platform first and a game second.
- Day Zero Modding: By partnering with CurseForge before the doors even open, Hytale is skipping the "vanilla only" phase that slows down most launches.
- Financial Runway: The studio claims they have already secured enough revenue to fund the next two years of development. This removes the immediate "monetization or death" pressure that kills most Early Access indies.
- Scale: With a projected one million players on Day 1, this isn't a soft launch; it's a stress test of the Hypixel legacy.
Our veteran take? Don't play Doom in Hytale—play it on your PC like a normal person. But pay very close attention to the fact that you can. When a community can bend a game’s engine to their will before the servers are even live, it means the developer tools are likely the most powerful we’ve seen in the genre since 2011. Hytale isn't just coming back from the dead; it's looking to take the crown.
Our Advice: Grab the launcher now. If Collins-Laflamme’s "one million player" estimate is even half-right, the login servers are going to be a smoking crater by noon tomorrow.