The End of an Error: Anthem’s Servers Go Dark Today
The Bottom Line: Today marks the official end of BioWare’s Anthem. As an online-only title, the server shutdown means the game will become entirely unplayable on PS4, Xbox One, and PC. This isn't just a patch or a sunsetting of support—it’s a total erasure of a triple-A title that, despite its massive flight mechanics, never truly found its footing.
We’ve seen plenty of "Destiny-killers" come and go, but Anthem’s demise hits differently. When it launched in 2019, our analysis was clear: the combat was flashy and satisfying, but the surrounding systems were a mess of undercooked mechanics and baffling design choices. We gave it a 5/10 at the time, and unfortunately, the "BioWare Magic" never materialized to save it. By the end of today, the Freelancers will take their last flight, and the game will vanish from digital libraries everywhere.
Anthem: A Statistical Autopsy
To understand how we got here, we have to look at the numbers. This wasn't just a minor stumble; it was a fundamental shift in BioWare's DNA that failed to resonate with their core RPG audience or the looter-shooter crowd.
| Metric | Data Point |
|---|---|
| Release Date | February 22, 2019 |
| Metacritic Score (PS4) | 54 (Lowest in BioWare history) |
| IGN/In Game News Score | 5/10 |
| Status | Permanent Server Shutdown (Today) |
Why the Shutdown Matters
This isn't like the old days of gaming where you could pop in a disc and play the campaign ten years later. Because Anthem required a constant handshake with EA’s servers, the "offline" version simply doesn't exist. This raises serious concerns about digital preservation in the live-service era. While die-hard fans on Reddit and Twitch are currently grinding out their final Platinum Trophies and saying their goodbyes, once that switch is flipped, the "Strongholds" and the "Shaper Storms" are gone for good.
Our editorial team views this as the final nail in the coffin for BioWare’s "live-service pivot." We believe this failure, while painful, was the necessary catalyst for the studio to return to its roots. Without the Anthem disaster, we likely wouldn't see the hyper-focus on single-player depth currently being promised for Dragon Age: The Veilguard and the next Mass Effect.
The Legacy of the Javelin
Despite the "Bungle in the Jungle" reputation, Anthem did get one thing right: the flight. The feeling of jumping off a cliff, engaging thrusters, and diving into a waterfall to cool your engines was top-tier. It’s a shame those mechanics were trapped inside a game with a repetitive loot pool and a story that felt like it was written in a vacuum.
- The Identity Crisis: BioWare tried to min-max a looter-shooter without understanding the "loot" part of the equation.
- The "Anthem Next" Ghost: We still remember the 2021 cancellation of the massive "2.0" overhaul that promised to fix the endgame grind. That was the moment the game truly died; today is just the funeral.
- Player Impact: Thousands of hours of player progression and cosmetic unlocks will be deleted today. If you have a favorite Javelin build, take your screenshots now.
We’ve been covering BioWare for over two decades, through the highs of Baldur’s Gate and the lows of Mass Effect: Andromeda. Anthem remains the most expensive cautionary tale in their portfolio. It’s a stark reminder that even the most prestigious studios can’t force a "Destiny" clone into existence without a clear vision and a stable gameplay loop. Goodbye, Freelancers. It was a hell of a flight, even if the landing was a total crash.