Miyazaki Confirms Bloodborne is His Most Personal Work—So Why is Sony Still Ghosting Us?
The Bottom Line: FromSoftware president Hidetaka Miyazaki recently went on record stating that Bloodborne is his most personal project, representing the "strongest reflection" of his creative DNA. Despite the director’s deep attachment and the game’s legendary status, Sony continues to leave the IP in 30fps purgatory, ignoring a decade of demands for a PC port or PS5 remaster.
We’ve seen FromSoftware evolve from the clunky, experimental days of King’s Field to the massive open-world success of Elden Ring, but for many veteran hunters, 1080p Yharnam remains the peak. Miyazaki’s recent comments to Game Informer confirm what we’ve suspected since 2015: Bloodborne wasn't just another contract for Sony; it was the most concentrated dose of Miyazaki’s design philosophy ever put to disc.
Why Bloodborne Hits Different: The Director’s Perspective
In the interview, Miyazaki broke down why Bloodborne holds a "special" place in his heart. It wasn't just about the gothic horror aesthetic or the Lovecraftian pivot that melted our brains halfway through the campaign. It was about the grind of development and the sheer amount of personal "flavoring" he poured into the systems.
| Key Insight | Miyazaki’s Take | Our Analysis |
|---|---|---|
| Dev Difficulty | "The most challenging development cycle we’ve had." | Transitioning to PS4 hardware while refining the "Regain" mechanic was a high-risk pivot. |
| Creative Control | "I've imparted a lot of my own ideas... story, world-building, mechanics." | Unlike Dark Souls II (which he oversaw), Bloodborne was a pure, unfiltered vision. |
| Personal Legacy | "The strongest reflection of my type of flavoring." | This is the definitive Miyazaki experience—aggressive, atmospheric, and uncompromising. |
The 30fps Elephant in the Room
Our analysis of the current FromSoft catalog reveals a frustrating disparity. While Demon’s Souls received a stellar Bluepoint remake and Dark Souls got the "Remastered" treatment (even if it was a bit bare-bones), Bloodborne remains locked to the PS4. We’re talking about a game with notorious frame-pacing issues that still hasn't seen a simple 60fps patch for the PS5 Pro era.
The fact that Miyazaki himself views this as his most personal work makes Sony's silence even more baffling. We’ve seen "clues" and "leaks" for years, but the 10th anniversary came and went with nothing but a shrug from PlayStation's top brass. If the man who built the house says this is his favorite room, why is the landlord refusing to fix the lights?
The Consequence of Inaction
By keeping Bloodborne tethered to aging hardware, Sony is leaving money—and prestige—on the table. Here is why a revisit is mandatory for the current market:
- The Elden Ring Effect: Tens of millions of new fans entered the "Souls-borne" ecosystem through Elden Ring. They are hungry for the back catalog but shouldn't have to dust off a PS4 to play a masterpiece.
- PC Market Dominance: God of War and Horizon have proven that PlayStation exclusives thrive on PC. Bloodborne would likely break Steam concurrent records for a port.
- Quality of Life (QoL): Beyond the frame rate, a modern version needs faster load times (remember the 40-second waits at launch?) and a refined matchmaking system for the chalice dungeons.
We believe it's "daft" (to use the source's phrasing) to ignore this IP. Bloodborne isn't just a game; it's a mechanical benchmark for the action RPG genre. It introduced the gun-parry meta, removed the "shield-turtle" crutch of Dark Souls, and forced players to get aggressive. If Miyazaki is willing to call it his best work, it’s time for Sony to treat it with the respect it deserves. Give us the 4K/60fps Hunter's Dream, or give us a sequel—just stop the silence.