The One-Button Conundrum, Vol. 2: A Gimmick That Largely Falls Flat
As senior editors here at In Game News, we've witnessed countless indie experiments, from genre-bending masterpieces to delightful arcade romps. We approach every title with an open mind, eager to see innovation. However, our analysis of **One Button Games 5-in-1 vol. 2** for Xbox Series X|S reveals a collection that largely squanders its minimalist premise, delivering more frustration than fun. While the ambition of crafting entire gameplay loops around a single "A" button is undeniable, the question swiftly shifts from "can they?" to the more critical "should they?" This compilation, despite a single shining exception, ultimately feels like a missed opportunity, earning a disappointing **2 out of 5** in our official review.
The allure of single-button design isn't lost on us. Crafting engaging experiences with such severe input constraints demands ingenious design. Yet, when we load up a modern console with a meticulously engineered controller, complete with its array of face buttons, triggers, and analog sticks, the deliberate neutering of control options feels less like a creative challenge and more like a self-imposed handicap that actively detracts from the player's experience. As veterans who've seen countless experimental titles come and go, we recognize that true innovation elevates gameplay, rather than compromising it. This isn't just a quirky indie fad; it's a design philosophy that, in this volume, often fails to justify its existence.
The Collection: Highlighting the Hits (and Mostly Misses)
We didn't spend equal time with each title in the collection, and that's not journalistic oversight. Some games are so inherently flawed, so devoid of a satisfying core loop, that they simply don't warrant extended engagement. Unlike the original collection, which we reviewed from best to worst, we're building towards the sole bright spot here to preserve some semblance of optimism.
The Unplayable Duds
- Bomb Up (1/5): This game starts with a fair concept – timed bomb detonation. But it immediately throws a wrench into the works. Your "goober" is stuck firing bombs in one direction, while enemies swarm from all angles. Trying to anticipate and wall-bounce enemies from above or behind feels less like strategic play and more like attempting psychic feats. We nabbed achievements through sheer, infuriating luck, never once enjoying the process. The core gameplay loop is broken by design; there's no way to reliably counter incoming threats, killing any chance of a satisfying gameplay arc.
- D Pistols (1.5/5): Here, the "gremlin" character returns in a side-scrolling shoot-'em-up, where pressing 'A' fires and moves you in the opposite direction. The critical flaw lies in the 'hold-button' mechanic for a vertical cross-shot. This 'long-press' requires precious milliseconds and, critically, still shoves you in the opposite direction. What should be a tactical maneuver becomes a sluggish, unpredictable scramble, often leaving you vulnerable to an encroaching column of enemies. We found ourselves fumbling with this like a bar of soap in a shower, with the combat loop proving frustratingly ineffective.
The Flawed Attempts
- Embattled (2/5): This title attempts to flip D Pistols' offense into defense, with the 'A' button triggering a shield that bounces you. While a rhythm can be established, the same issue with the 'hold-button' persists: it shunts you in the opposite direction you want to go. Shielding should offer sanctuary, not propel you back into the bullet hell you're trying to escape. Even with a fix, the game's one-dimensional nature means most players will hit their ceiling of enjoyment within five minutes, achievements included. It simply lacks the depth to sustain interest.
- Totoge (2.5/5): A clear step up, Totoge puts you in a duck in a well, using 'A' for Flappy Bird-esque flaps. The UI showing incoming spikes is a welcome QoL feature, allowing for tactical movement. Ironically, this game bucks the trend of punishing difficulty by being *too* easy. The ability to effectively "pause" your descent and reposition without a stamina limit means dying often feels more like a lapse in patience than a genuine challenge. There's potential here, but the lack of a balanced difficulty curve undermines it.
The Glimmer of Hope
- Tappump (3.5/5): This is where the collection finally finds its stride. Tappump is a delightfully mad "Flappy Bird meets inflating circle" concept. Tapping 'A' flaps, while holding 'A' inflates your circle, letting you snag combo-multiplying gold coins. This push-your-luck mechanic is brilliant; do you go for the massive inflation for big points, or deflate quickly to avoid incoming spikes? It's simple, immediately understandable, and genuinely "moreish" – at least for a solid fifteen minutes of addictive gameplay. It's easily the highlight and the one game we found ourselves returning to, proving that even with a single button, a clever core loop can shine.
Our Verdict: A Question of Intent
We understand the technical prowess required to craft these single-button experiences. The developers at ABA Games and Xitilon clearly performed design back-flips to make these function, incorporating taps, holds, and even directional shifts. But as veteran gamers, our focus remains squarely on the player experience. And frankly, for Bomb Up, D Pistols, and Embattled, that experience is largely frustrating and unrewarding. These aren't challenging in a "git gud" way; they're challenging in a "why bother?" way, breaking the crucial flow that defines engaging gameplay.
The overall score reflects a collection that is, unfortunately, not the sum of its parts. While Tappump offers a brief, engaging distraction, it's not enough to elevate the entire package from its foundational flaws. The absence of basic QoL features like leaderboards or multiplayer also strips away any potential long-term replay value. We desperately hope that **One Button Games 5-in-1 vol. 3** shifts its emphasis from merely *making* these games to truly making them *playable* and *enjoyable*. A clever gimmick only carries a game so far; true engagement stems from robust design.
Essential Details
| Overall Score | 2/5 |
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For those curious, **One Button Games 5-in-1 vol. 2** can be found on the Xbox Store: