RoboHero Review: The Puzzle Game That Forgot to Include the Puzzles
The Bottom Line Up Front: RoboHero is a "puzzle" game in name only. It’s a transparent Gamerscore delivery system that strips the Sokoban genre of its dignity, offering a 2000G payout for virtually zero cognitive effort. Unless you’re an achievement hunter looking for a twenty-minute completion, there is absolutely no reason to play this.
| Feature | Details |
|---|---|
| Developer | Lovixsama / Xitilon |
| Genre | Sokoban (Box-pushing) |
| Platform | Xbox Series X|S (Reviewed), Xbox One, PC |
| Price | £4.19 |
| Gamerscore | 2000G |
| Final Score | 1.5 / 5 |
We’ve seen our fair share of "trash-tier" achievement farms over the last 20 years, but RoboHero feels particularly cynical. Developed by Lovixsama—the team behind the ReactorX trilogy—this title is less of a sequel and more of a "de-make." It takes the established mechanics of its predecessor and lobotomizes them, removing the friction and spatial reasoning that make the Sokoban genre rewarding.
A "Procoban" Without Stakes
Most Sokoban titles, like Cute Bonfire or the classic Chip’s Challenge, rely on tight, unforgiving geometry. One wrong move usually means a restart. RoboHero throws that out the window. The arenas are cavernous, and the "Undo" button is actually a "Pull" mechanic that lets you yank crates out of corners. When you can push and pull boxes through massive open spaces, the "puzzle" ceases to exist. It becomes a chore—a series of motions you go through to reach the inevitable end of the level.
Our analysis of the level design found it almost insulting. We encountered stages where the solution was so self-evident that we questioned the motive behind the game’s existence. In level 27, for example, the order of operations simply didn't matter. Whether you moved Crate A or Crate B first, the result was the same. It’s the gameplay equivalent of a wordsearch where all the decoy letters have been redacted.
The Achievement Hunter Trap
Let’s be honest about the meta here: RoboHero exists to feed the 2000G completionist beast. Much like the later entries in the ReactorX series, the difficulty curve is non-existent because challenge would only slow down the payout. We pocketed the full 2000G and felt a genuine sense of guilt; we didn't earn it, we were just awarded it for showing up. It’s a participation trophy in digital form.
- The Soundtrack: Surprisingly, the music is a "bop." It’s the only part of the experience that feels like it had some soul put into it.
- Level Gimmicks: The game introduces keys, switches, and pits. On paper, this should add depth. In practice, they are used in the most linear fashion possible.
- Performance: It runs fine, but it’s a warehouse worker sim on an exoplanet—your hardware won't even break a sweat.
The Verdict
We want to give credit for the generous controls and the clean UI, but RoboHero has no nutritional value. It is a puzzle game stripped of its "Aha!" moments. If you’re looking for a legitimate mental workout, look elsewhere. If you’re looking to inflate your Gamerscore by 2000 points before your lunch break is over, this is your game. For everyone else, it’s a hard pass.
Pros:
- Functional Sokoban controls with a generous pull mechanic.
- The soundtrack is genuinely decent and doesn't grate.
- A massive 2000G payout for minimal effort.
- Absolutely zero challenge or intellectual stimulation.
- A massive step backward from the developer's previous work.
- Level design that feels automated and uninspired.