| Release Date | Platforms | Overall Score |
|---|---|---|
| February 12, 2026 | Xbox Series X|S, Xbox One, PlayStation, Nintendo Switch | 3.5/5 |
Centipede Gun: A Promising Autobattler That Shoots Itself in the Foot
Alright, gamers, let's talk about Centipede Gun, a title that lands on Xbox Series X|S and other platforms with a rather unique premise. From the outset, we were intrigued. The game tasks players with commanding a customizable centipede, fending off waves of enemies in an auto-battling arena. It’s got clean, cute graphics, and a genuinely clever build system that truly shines. However, as veteran analysts, we have to call it as we see it: the enjoyment in Centipede Gun quickly crumbles under the weight of an incredibly low difficulty ceiling, making it a challenging recommendation for anyone seeking a substantial gameplay loop.
Build Your Bug, Buff Your Body
At its core, Centipede Gun is an autobattler. Your centipede automatically targets and engages foes, freeing you to focus on movement, dodging incoming projectiles, and strategically positioning your segmented combat unit. The genius here lies in the customization. Defeated enemies occasionally drop coins, supplemented by an end-stage bonus, which are then used to purchase new segments for your centipede. These aren't just cosmetic additions; they're your arsenal.
Modular Mayhem
Players can attach various body parts that bring offensive capabilities to the fore – think knives, guns, or even deployable turrets. But the true depth emerges with the 'buff' segments. These special parts can enhance adjacent body parts with effects like multi-shot, chain attacks, or status effects such as poison and bleeding. The key is efficient placement; a single buff segment can instantly improve multiple attacking parts. Furthermore, stacking multiples of the same upgrade in a single slot amplifies its power, and 'ascending' them unlocks even more potent effects, like increased critical rates or automatic health drops from persistent bleeding.
Beyond direct combat, augments offer non-combat benefits, from healing generation and increased coin drops to magnetizing effects for item collection. This vast variety allows for truly unique centipede builds, promising a min-maxing enthusiast's dream scenario on paper.
Elite Encounters & The Crushing Reality of Ease
Every fifth stage culminates in an "elite" encounter – a stationary, massive enemy that occasionally shrinks before dashing and unleashing bullet barrages. The primary goal is to defeat this elite while surviving waves of smaller foes, though clever play allows you to take down the elite early, preventing further enemy spawns. This sounds like it should ramp up the challenge, but unfortunately, it doesn't.
Here’s where Centipede Gun truly misses the mark. Despite its well-made foundation and the pleasure derived from crafting a powerful centipede, the game’s enjoyment quickly fades. It's just too easy. The difficulty ceiling is shockingly low, with only two methods to increase it: beating the game to unlock one of three New Game Plus modes, or purchasing a cosmetic item that prevents lost appendages from respawning. While these technically add difficulty, the game's core balance makes them largely irrelevant.
Redundancy and Limited Scope
On New Game+ 3, equipped with the appendage-preventing hat, we found ourselves building an unbeatable centipede about two-thirds of the way through the run. We reached a point where the centipede could sit completely still, its attacks covering the entire level thanks to range upgrades. This wasn't an isolated incident; it was repeatable across every run.
The New Game Plus experience feels tedious rather than fresh. An endless mode is included, but the low difficulty means there's little incentive to invest heavily in it. While there’s a segment cap that increases after elite fights, it’s easily out-scaled by efficient builds. Compounding this, enemy variety is low, with harder difficulties mainly throwing variations of existing units at you. The elite enemies themselves become an afterthought, their attacks predictable and their threat minimal due to small map sizes limiting their constant engagement.
Our take is that larger maps would significantly improve replayability, allowing for more enemy spawns, grander centipede builds, and more strategic variation in level progression. The current small maps are a major limiting factor.
An Engaging Foundation Seeking a Real Challenge
It's genuinely unfortunate, as Centipede Gun has a solid, engaging foundation. The clean graphics, the genuinely unique centipede building system, and the satisfying gameplay loop are all there. It has the makings of a great game. But the sheer lack of difficulty prevents it from being a title we can recommend for extended play sessions.
However, if you're in the market for something to play mindlessly, or if you need to entertain younger players, Centipede Gun could be a decent fit. We could also easily imagine this thriving as a mobile title, where its casual difficulty might be less of a drawback. For a dedicated gamer looking for a strategic challenge, this one falls short.