Release Date January 13, 2026
Platforms Xbox Series X|S, PC
Price £4.19
Review Score 3.5 / 5

A Faustian Bargain on the High Seas

In the world of indie gaming, we’ve seen some questionable protagonist decisions, but Loan Shark takes the cake. Imagine borrowing nearly a million Euros just to buy a tiny fishing boat, then promising to pay it back in forty-eight hours via rod-fishing. It’s a premise so absurd it borders on the brilliant, especially when a talking piranha enters the mix offering a "deal" you definitely shouldn't take. We believe this is less of a standard "fishing sim" and more of an unsettling, 30-minute interactive fable about accountability—or the lack thereof.

The Gameplay Loop: Fishing for Salvation

The game kicks off with a massive €999,999 debt hanging over your head. It’s a crushing weight that even Tom Nook might find excessive. To pay it off, you’re stuck with a mechanical loop of catching, gutting, and selling fish.

The Mechanics of the Catch

If you’re expecting Pro Bass Tournament levels of depth, look elsewhere. The fishing mechanics here feel like they were pulled from a generic mini-game pool. It’s a button-bashing affair where you reel when the line is calm and ease off when it's taut. It’s functional, sure, but it lacks the tactile feedback we look for in top-tier sims. The gutting process is equally perfunctory; it feels more like "painting" the fish than actual butchery. But honestly? Complaining about the fishing physics here is like critiquing the driving mechanics in a narrative thriller—it’s just a vehicle for the weirdness.

Lovecraftian Vibes and Atmospheric Tension

Where Loan Shark actually hooks you is in its atmosphere. The game utilizes darkness effectively to mask its budget constraints, creating a claustrophobic, "Captain’s-eye-view" that feels like a zoomed-in perspective from DREDGE. It’s a "PT-like" short that thrives on its ability to make you wince or chuckle depending on how dark your humor runs. The game excels at subverting expectations once that piranha starts talking, leaning heavily into Lovecraftian twists that keep you glued to your seat for the entire 30-minute runtime.

Branching Paths or Illusion of Choice?

Our biggest gripe? The illusion of agency. While the game explores heavy themes of accountability, the "branching" paths are more like glitches than genuine narrative forks. To see different endings, you essentially have to "break" the game in ways most players wouldn't naturally try. On a second playthrough, the experience feels heavily railroaded. For a game centered on the consequences of terrible choices, the inability to make different choices feels like a missed opportunity.

Final Tech Take: A "One-and-Done" Thriller

Loan Shark isn’t going to win any awards for its animation or its "Track & Field" style button-mashing, but at £4.19, it doesn't really have to. It’s a focused, creepy experience that knows exactly what it wants to be: a punchy, atmospheric short about a man drowning in his own bad decisions. If you're looking for a quick hit of horror to fill a lunch break, this is a solid catch. Just don't expect much reason to cast your line a second time once the credits roll.