- Mewgenics, the highly anticipated "XCOM with cats" spiritual successor, is an undeniable smash hit, clearing half a million units in just 36 hours.
- DLC is confirmed, but developer Edmund McMillen states work won't begin for "a few months," with an estimated release of "a year from when we start."
- The team will prioritize understanding player engagement before locking down DLC features, aiming to build on what fans truly love.
- Expect deep secrets in the base game, with "true ARG level stuff" reserved for future DLC, according to Tyler Glaiel.
Mewgenics Roars: A Sales Phenomenon
Well, we knew Edmund McMillen and Tyler Glaiel, the creative minds behind indie darlings like *The Binding of Isaac* and *The End is Nigh*, had a knack for compelling gameplay. But even we're raising an eyebrow at the sheer velocity of Mewgenics' launch. Released just earlier this month, this "XCOM with cats" roguelike exploded onto the scene, selling a staggering 150,000 copies in its first six hours – quickly recouping its development costs. As veteran players know, that's quite the feat.
But the numbers didn't stop there. Tyler Glaiel himself revealed the game hit an incredible half a million units sold within 36 hours. Glaiel's candid reaction? "wtf." Our take? This isn't just a hit; it's a breakout success that's set the indie world abuzz. Fans are clearly hungry for more, and the developers are listening.
DLC on the Horizon, But Patience is Key
With such a strong launch, the immediate question from the community is, naturally, "When's the DLC?" The good news is, it's coming. The less immediate news? Don't hold your breath for it next month.
According to Edmund McMillen, the duo plans to begin development on new content "in a few months." This strategic delay is, in our view, a smart move. They want to ensure they're building the *right* DLC. "We have a rough idea of something small, like a few more classes and more areas etc but dont wanna start on it till we fully understand what people really like about the game," McMillen shared on Reddit. This player-centric approach means the team will be crunching numbers and community feedback before locking down specifics, a method we've seen pay dividends in their previous titles.
As for a release window, McMillen offered a realistic, albeit somewhat tentative, timeline: "I assume it will take a year from when we start to release a DLC.. Maybe?" So, while the wait might feel long, it sounds like the team is committed to delivering a substantial, well-thought-out expansion.
Deep Secrets and Future ARGs
Beyond sales and DLC, the developers also chimed in on the hidden depth within Mewgenics. Tyler Glaiel enthusiastically stated there are "a lot of little things" tucked away that players will be uncovering for "months or years" to come. This aligns perfectly with the studio's reputation for intricate secrets and lore-rich experiences.
And for those conspiracy theorists and puzzle solvers out there, Glaiel dropped a tantalizing hint: "But we will reserve the true ARG [Alternate Reality Game] level stuff for DLC." This is huge for veteran players who thrive on community-driven mysteries. Imagine the forums ablaze as the community pieces together clues spanning the real world and the game – a prospect that genuinely excites us.
Early Impressions Point to Deep Replayability
Even for those just scratching the surface, Mewgenics is making a profound impression. Christian Donlan, who went hands-on for Eurogamer, highlighted the game's deceptive depth. After "nine or ten hours in," he noted: "the core of Mewgenics may be simple and familiar, but the game that unfolds across all these runs is huge, and obviously so." Add in a soundtrack "rich with brilliant original songs," and it's clear Mewgenics is more than just a quick cash-in; it's a meticulously crafted experience.
If you're already diving deep into the feline chaos, make sure to check out some community guides – our pals at Eurogamer have a solid one on the best Mewgenics classes tier list and how to unlock every class to get you started. Happy cat-breeding, commanders!