• Developer: Saber Interactive
  • Confirmed Platforms: PS5, Xbox, PC
  • Key Talent: Keanu Reeves (Look, voice, Mo-cap), Chad Stahelski (Production)
  • Core Mechanics: Gun-fu combat, intense driving, Kevlar-suit tactical play
  • Project Status: Early development (Estimated 2027-2028 release)

The High-Table Snub: Why No Switch 2?

We’ve been keeping a close eye on the Nintendo Switch 2’s growing library, and frankly, the lack of a John Wick announcement for the platform feels like a missed opportunity. Following the recent State of Play, the press data confirms the game is strictly targeting PS5, Xbox, and PC. This is a head-scratcher when you look at the console’s current third-party momentum. With titles like Resident Evil: Requiem, 007 First Light, and even Cyberpunk 2077 proving the hardware can handle heavy hitters, seeing Baba Yaga skip the party is a blow to handheld enthusiasts.

Our take? This likely comes down to a development timeline that began back in 2022. Saber Interactive is still early in the cycle—the lack of a formal title and the heavy use of CGI in the trailer suggest we’re a long way from a retail build. While we might see a post-launch port down the road, for now, if you want to step into the Continental, you’ll need a high-end rig or a current-gen bin.

"Gun-Fu" and the Keanu Connection

Saber Interactive isn't just slapping a license on a generic shooter. They’ve brought in the big guns: franchise director Chad Stahelski and Keanu Reeves himself. According to the developer, Reeves is signed on for the character’s look, voice, "and more." In veteran gamer speak, that "and more" almost certainly translates to motion-capture. We’re already seeing the fruits of that in the footage—Wick’s signature Jujitsu grapples and those iconic magazine flicks from his Taran Tactical Combat Master handguns look authentic to the films.

Mechanical Depth: Beyond the Headshots

While everyone is talking about the gunplay, we’re looking at the systems underneath. Saber has confirmed several key features that could elevate this beyond a standard action game:

  • Kevlar-Lined Suits: This isn't just cosmetic. We expect this to be a core gameplay mechanic for damage mitigation during high-intensity "heroic bloodshed" sequences.
  • Tactical Driving: Forget simple cutscenes; "intense driving experiences" are baked into the ambition of the project. Think Chapter 4’s Arc de Triomphe chaos.
  • Situational Awareness: The combat system is being designed to handle multiple threats simultaneously, mirroring the "one-versus-everyone" flow of the movies.

The Long Game: When Can We Play?

Saber describes the game as "currently in development" with no release window. Given that the pitch process only started in 2022 and the current trailer is light on raw gameplay environments, we’re tempering our expectations for a quick turnaround. We believe a 2027 release is the optimistic "best-case scenario," but 2028 is looking increasingly likely for a project of this scale. Saber has a solid track record with titles like World War Z and their Ghostbusters port, so the pedigree is there, but they’ll need time to cook this neo-noir masterpiece to perfection.

For those of us itching for that hitman fix right now, we’d suggest checking out Suit For Hire while we wait for Saber to deliver the definitive John Wick experience. It looks like the "John Wick" vibe is intact—we just hope the Switch 2 eventually gets the invite to the Continental.