| Developer | Cyanide |
|---|---|
| Platforms | PS5, PC |
| Metascore | 76 |
| Series Hiatus | 9 Years |
The Verdict: A Purist’s Stealth Dream with Some Rough Edges
After nearly a decade in the shadows, Styx is back, and the consensus is clear: Blades of Greed is the strongest entry in the franchise to date. We’ve seen a lot of "stealth-lite" games lately that treat sneaking as an optional side dish, but Cyanide has doubled down on the core identity of this series. It’s an unapologetic, old-school stealth title that doesn't hold your hand, and for the most part, the nine-year wait seems to have paid off.
While a Metascore of 76 might look modest in an era of score inflation, the review data shows a game that hits its target audience perfectly. If you’ve been craving a "proper" stealth experience that focuses on intricate level design and creative problem-solving rather than just following a waypoint, this is your next obsession.
Expanded Scope, Classic Mechanics
Open-World Evolution
The biggest shift here is the move toward more open, dense settings. GamesRadar+ noted that the game takes the "dark fantasy stealther open world further," using complex bases that grow in difficulty as you push forward. This isn't just a bigger map for the sake of it; the verticality and dense layouts are built specifically to reward players who take the time to scout their surroundings.
Creative Problem Solving
The "bread and butter" of Styx has always been the tools of the trade, and Blades of Greed leans hard into this. We’re seeing a massive array of options, from "decoy clones to fireplace scuttling." Eurogamer called the gameplay "utterly compelling," suggesting it’s the kind of experience that stays with you even when you're away from the console. PC Gamer echoed this, stating that Cyanide successfully expanded the scope "without sacrificing its steadfast focus on stealth."
Where the Blade Dulls: Technical Hurdles
Technical Performance and AI
It wouldn't be a Styx game without a little bit of jank, and Blades of Greed definitely brings some baggage. TechRadar pointed out a "wealth of bugs and technical issues" on the PC build, which might give non-die-hards pause. Additionally, the guard AI—while functional—can occasionally be "simple" and "irritating," potentially breaking the immersion when you’re pulling off a complex heist.
Production Values
While the gameplay loop is rock solid, the presentation hasn't quite reached AAA heights. Critics have highlighted "cheap-feeling voice acting" and cutscenes that don't always land. DualShockers was blunt about the narrative, calling the story "serviceable" but noting it isn't the primary reason to play. It’s clear that the budget went into the level design and stealth systems rather than cinematic polish.
Our Take: Is It a Must-Play?
If you’re a genre veteran who misses the days when being spotted actually meant something, Styx: Blades of Greed is an essential pickup. It’s "better than ever before" because it knows exactly what it wants to be. It’s not trying to win over the Call of Duty crowd; it’s built for the players who find joy in the perfect ghost run.
However, if you’re sensitive to technical glitches or expect Naughty Dog-level storytelling, you might want to wait for a patch or two. But for the rest of us? Styx is back, and we're ready to get back to the murdery things.