- Teamkill Media has announced Code UltraViolet, a sequel to the recent PS5 dinosaur shooter, Code Violet.
- The developer cites "overwhelming success" and "incredible support from all of you" as the rationale for the follow-up.
- Despite the developer's claims, Code Violet currently holds a dismal 29 critic score on Metacritic and a 2.6 user score.
- On the PS Store, confirmed buyers rated the game 2.88, with a significant 36% of almost 4,000 ratings being one-star.
- Our own review awarded Code Violet a 4/10, citing "crummy combat, tedious exploration, and technical problems."
A Sequel Nobody Saw Coming (Except Teamkill Media)
Well, here’s a headline we didn't expect to be writing today. Teamkill Media has officially announced Code UltraViolet, a direct sequel to their recent PS5 dinosaur shooter, Code Violet. What makes this particularly… interesting, is the original title’s rather spectacular failure to resonate with critics or players.
In a social media post, the developer stated the follow-up is possible thanks to the "overwhelming success" Code Violet has "apparently experienced," alongside "the incredible support from all of you." It's a bold claim, especially when stacked against the cold, hard numbers.
The "Overwhelming Success" - Let's Talk Numbers
From our veteran gamer perspective, "overwhelming success" usually implies something a little more substantial than what Code Violet delivered. Let's break down the reality:
Metacritic & User Scores
- Metacritic Critic Score: A paltry 29.
- Metacritic User Score: A deeply concerning 2.6.
PS Store Player Ratings
Even among confirmed purchasers on the PlayStation Store, the feedback tells a story diametrically opposed to Teamkill's narrative. Out of almost 4,000 ratings, Code Violet scrapes by with a 2.88 player rating. More tellingly, a staggering 36% of those purchasers left a one-star rating. We don’t need to be tech analysts to see that’s not the hallmark of a hit.
Our Own Dissection of the Original: A "Mess"
Our review team at In Game News gave Code Violet a generous 4/10 rating, pulling no punches in highlighting its fundamental flaws. We called it exactly what it was:
"Code Violet is a mess. Crummy combat, tedious exploration, technical problems. The sexy costumes and horny camerawork seem at odds with both Violet as a character and the tone of the writing."
Poor gunplay, persistent technical issues, and repetitive environments were just a few of the lowlights in what felt like a truly unfinished product. The design choices, particularly the gratuitous camerawork, felt entirely out of sync with any potential narrative or character development.
Looking Ahead: A Risky Bet?
The announcement of Code UltraViolet certainly raises eyebrows. While we appreciate developer ambition, forging ahead with a sequel based on such a critically panned predecessor, and with user sentiment so clearly against it, feels like an incredibly risky gambit. Will Teamkill Media be able to address the myriad of issues that plagued the original, or will Code UltraViolet simply double down on a formula that clearly didn't work the first time? Only time will tell if this follow-up can actually move the needle beyond its predecessor's ignominious debut.