- Restructuring Result: Ubisoft has consolidated into five "creative houses," with Vantage Studios managing the heavy hitters.
- Assassin’s Creed Expansion: Multiple titles are in the pipeline, covering both single-player and multiplayer formats to capitalize on a 30-million-strong player base.
- Far Cry Double-Down: CEO Yves Guillemot confirmed two "very promising" Far Cry projects, likely Far Cry 7 and a long-rumored extraction shooter.
- Ghost Recon Survival: Despite the recent cull, a new Ghost Recon project is officially part of the growth strategy.
- The Dead List: Six projects were scrapped, including the high-profile Prince of Persia: Sands of Time remake and three unannounced new IPs.
- New IP Pivot: While risk-averse, Ubisoft is developing "several new IPs," including the steampunk MOBA March of Giants.
The Vantage Era: Ubisoft’s Tactical Retreat to Quality
Ubisoft has been bleeding lately, and the recent massive restructuring is a clear signal that the "throw everything at the wall" era is over. By carving the company into five distinct creative houses, Guillemot is trying to stop the rot. The focus has shifted to Vantage Studios, which now serves as the nerve center for Ubisoft’s most valuable intellectual property. We see this as a necessary, if late, pivot toward a more "performance-driven culture."
Guillemot’s strategy is simple: lean into what works. "Open world adventure franchises like Assassin's Creed, Far Cry, Ghost Recon, The Division, and many others have incredible potential," he told Variety. We’ve seen this play before, but the scale here is different. They aren't just making games; they are trying to build "communities" that stick around for years. Whether they can actually deliver fresh experiences instead of the same tired map-clearing loops remains the big question.
Far Cry and Assassin’s Creed: The Bread and Butter
If you were worried Far Cry was on ice after the lukewarm reception of recent entries, think again. Guillemot confirmed that two Far Cry projects are currently in development. Our take? This confirms the long-standing industry buzz about a mainline sequel (Far Cry 7) paired with a standalone extraction shooter. While Insider Gaming reports that the multiplayer project has been through the ringer with multiple reworks, Ubisoft seems committed to finding a way to make the brand work in a competitive space.
As for Assassin’s Creed, the plan is even more aggressive. With the franchise hitting a 30-million-player milestone last year, Ubisoft is flooding the zone with "several titles," spanning both traditional single-player and new multiplayer experiments. They are clearly trying to turn AC into a platform rather than just a series of standalone releases.
Ghost Recon and The Division 3
The tactical shooter fans can breathe a sigh of relief. Ghost Recon, which has been in limbo since the disastrous launch and eventual abandonment of Breakpoint, is officially back in the mix. While it hasn't been formally "announced" with a trailer, Guillemot’s inclusion of the brand alongside their top-tier earners confirms it survived the recent slaughter of projects. Combined with the ongoing development of The Division 3, Ubisoft is doubling down on the Tom Clancy umbrella, hopefully returning to the grit that made those games staples in the first place.
The Scrapyard: What We Lost
The most bitter pill to swallow in this report is the official confirmation that the Prince of Persia: Sands of Time remake is dead. It’s a cutthroat move that shows exactly how ruthless the new "creative house" model is. If a project isn't on a "solid path to launch" or doesn't fit the new risk-adverse criteria, it gets the axe. Along with the Prince, Ubisoft trashed four unannounced titles (three of which were new IPs) and a mobile game. It’s a grim reminder that Ubisoft is no longer interested in experimental mid-tier projects unless they have massive scale potential.
New IP and the MOBA Gamble
It’s not all sequels and remakes, though. Ubisoft is still eyeing new territory, specifically with March of Giants. This steampunk MOBA, recently acquired from Amazon, represents a massive genre shift for the studio. Guillemot admitted, "We are not yet a player in the multiplayer online battle arena space," but he’s betting on the team’s "world-class expertise" to break in. We believe this is a high-stakes play; the MOBA market is notoriously difficult to crack, and Ubisoft’s track record with new genres is spotty at best.
Beyond that, several other new IPs are supposedly in progress. The "Creative Houses" are being given the freedom to pitch unique ideas, provided they fit the new streamlined development model. We expect to see Ubisoft play it safe with these new titles, likely sticking to genres they "know best" rather than swinging for the fences with something truly radical.