Why Bennett Foddy Stopped Playing Baldur's Gate 3 in 2026

- Game: Baldur's Gate 3
- Developer: Larian Studios
- Platforms: PC, PlayStation 5, Xbox Series S/X, macOS
- Metacritic Score: 97
Baldur's Gate 3, the critically acclaimed RPG developed by Larian Studios, continues to be a point of discussion among industry professionals in 2026. Despite its massive success and high critical reception, some players find the transition into the final act of the game to be a significant barrier to completion.
Insights from Bennett Foddy on Baldur's Gate 3
Bennett Foddy, known for his work on titles such as QWOP, Getting Over It, and Baby Steps, recently shared his personal experience with the game in an interview. While Foddy is a veteran of the industry, he noted that he has yet to reach the conclusion of Baldur's Gate 3. His experience mirrors that of many users who find themselves stalled after investing dozens of hours into the earlier portions of the experience.
Foddy explained that he enjoyed the first two acts of the game thoroughly. However, upon reaching the third act, he encountered a sense of being overwhelmed by the scope of the content. This feeling of being daunted by the scale of the finale is a common topic in our RPG coverage, where players often discuss the pacing of late-game content.
The Challenge of Sustaining Progress
According to Foddy, the game remains installed on his computer, serving as a reminder of his unfinished journey. He expressed that he does not feel a sense of closure regarding his playthrough, noting that he possesses multiple characters and significant progress that he is not quite ready to abandon. This sentiment highlights a specific phenomenon where players feel a connection to their custom characters, or 'Tavs', making it difficult to simply uninstall the software despite not actively playing it.
The developer's comments provide a window into why some players struggle to finish the game. When a title requires over 100 hours of gameplay to reach its final stages, the transition to the last act can feel like a major hurdle rather than a natural progression. For those interested in more industry perspectives, you can find further analysis in our industry news section.
Why Players Struggle with Act 3
The structure of Baldur's Gate 3 is designed to offer extensive freedom, which leads to a dense collection of quests and interactions in the final act. For many, this density is the primary reason for a pause in their playthrough. The following list outlines the common factors that contribute to this experience:
- Content Volume: The sheer number of side quests and narrative branches available in the final act can create a sense of 'choice paralysis.'
- Time Investment: Players who have already spent 80 to 100 hours reaching the final stages may find it difficult to maintain the same level of engagement.
- Narrative Weight: The decisions made throughout the game culminate in the third act, adding pressure to ensure every choice is accounted for.
- Technical Scope: The complexity of the game's systems means that managing character builds and party dynamics becomes more demanding as the game nears its end.
The Future of RPG Completion
As the industry looks toward future releases from Larian Studios, such as their upcoming projects, the question remains whether these titles will follow a similar structural path. Foddy’s experience suggests that even experienced developers are not immune to the fatigue that can set in during long-form RPGs. Whether or not Foddy returns to complete his current save file remains uncertain, as he has not made a definitive decision regarding the future of his campaign.
In the broader context of gaming in 2026, Baldur's Gate 3 maintains a high profile. Its Metacritic score of 97 remains a testament to its quality, even if the completion rate is impacted by the sheer scale of the adventure. For many, the game serves as a permanent fixture in their library, a testament to the depth of the experience provided by the developers.
Frequently Asked Questions
We have compiled answers to the most common questions regarding player engagement and completion rates for this title.
- Why did Bennett Foddy stop playing Baldur's Gate 3?
- Bennett Foddy stopped playing Baldur's Gate 3 because he found Act 3 to be too large and daunting, leading him to put the game aside.
- Is Baldur's Gate 3 Act 3 too big to finish?
- Many players, including developer Bennett Foddy, report feeling overwhelmed by the scale and density of content in Act 3, which can make completing the game feel like a significant challenge.
- Why do players struggle to finish Baldur's Gate 3 Act 3?
- Players often struggle to finish Act 3 due to the sheer volume of quests, the complexity of character progression, and the time investment required to reach the game's finale.