Paradox Blames Self for Bloodlines 2 Sales, $37M Write-Down

Paradox Blames Self for Bloodlines 2 Sales, $37M Write-Down
Paradox Interactive logo with Vampire The Masquerade Bloodlines 2 game art showing a character

Gaming giant Paradox Interactive has publicly shouldered the blame for the underwhelming commercial performance of Vampire: The Masquerade - Bloodlines 2, revealing a significant $37 million (355 million SEK) write-down in capitalized development costs. This decisive action follows a month of sales data indicating that the highly anticipated sequel failed to meet initial projections, prompting a recalibration of its financial outlook.

Publisher Takes Responsibility for Sales Disappointment

Fredrik Wester, CEO of Paradox Interactive, issued a candid statement, absolving developer The Chinese Room of responsibility for the sales flop. "The responsibility lies fully with us as the publisher," Wester affirmed. He expressed satisfaction with the development work, describing Bloodlines 2 as a "strong vampire fantasy" with a compelling IP. However, Wester acknowledged that the title's departure from Paradox's established grand strategy core competencies made it challenging for the publisher to accurately forecast sales. This insight is driving a strategic shift, with Paradox now vowing to re-focus capital on its core segments while re-evaluating the future development of the broader World of Darkness brand.

Financial Recalibration After Initial Launch

The substantial $37 million write-down reflects an updated sales forecast, formulated after Paradox assessed the game's commercial performance throughout its first 30 days on sale. Vampire: The Masquerade - Bloodlines 2, which launched in October, garnered a 'mixed' reception from Steam users. Fans widely expressed that the game struggled to live up to the lofty expectations set by Troika's beloved 2004 cult classic, Vampire: The Masquerade – Bloodlines. IGN's review of the title awarded it a 7/10, noting its "flawed but unique and remarkable bite."

A Protracted and Challenging Development Cycle

The road to launch for Bloodlines 2 has been notoriously tumultuous, plagued by years of "development hell." Initially announced in 2019 with Hardsuit Labs at the helm, targeting a Q1 2020 release, the project faced indefinite delays. Hardsuit's departure from the project was announced, and The Chinese Room was subsequently brought in as the new developer in 2023 to salvage the beleaguered sequel. Even prior to its October release, the game experienced notable pre-launch adjustments, including the integration of the Lasombra and Toreador clans into the base game in September, a direct response to player backlash. Notably, former creative director Dan Pinchbeck (from the earlier development phase) revealed in a podcast that his team actively strategized how to convince Paradox not to brand the game as "Bloodlines 2," citing insufficient time and budget to deliver a true sequel to the original.

Strategic Focus and Future Commitments

Paradox Interactive is renowned for its highly successful grand strategy portfolio, which includes titles like Stellaris, Europa Universalis, Crusader Kings, and Cities: Skylines. These games collectively draw an impressive six million players monthly. The company openly admitted that Bloodlines 2, falling outside this core genre, always represented a challenging venture. Despite the current sales struggles, Paradox has reiterated its commitment to the game's future. The publisher confirmed that its post-release plan remains steadfast, promising to deliver planned updates and the two expansions previously announced as part of the game's Premium Edition in the coming year.