Pillars of Eternity 2: Turn-Based Mode Beta Launches November 5

Obsidian Entertainment is preparing to launch a highly-anticipated public beta for a new turn-based combat mode in its critically acclaimed role-playing game, Pillars of Eternity II: Deadfire. This significant update, which fundamentally changes how players can experience the game's deep tactical encounters, will be available for players to test starting this week on November 5th. The beta release signals a major addition to the seafaring RPG, offering a completely new way to approach strategy and adventure in the vibrant world of Eora.
This development provides a fresh alternative to the game's original real-time with pause (RTWP) system, a style beloved by fans of classic computer RPGs. The introduction of a dedicated turn-based option caters to a different school of tactical thought, promising a more deliberate, methodical, and chess-like approach to every single battle.
A New Tactical Horizon for the Deadfire
The original combat system in Pillars of Eternity II: Deadfire is a complex dance of positioning, timing, and ability usage, where players manage their entire party in real-time while pausing the action to issue commands. While this system offers immense depth, the introduction of a turn-based mode completely reframes the experience.
Instead of managing the simultaneous chaos of battle, players will now have the option to engage in a structured, sequential flow of combat. Each character, both friend and foe, will act based on an initiative order, allowing for meticulous planning of every move, spell, and attack. This change is expected to highlight different aspects of the game's intricate class and ability systems, potentially making certain character builds and strategies more viable and rewarding.
This update is a testament to Obsidian Entertainment's commitment to responding to its community. By adding a feature often requested by a vocal segment of the RPG player base, the studio is not only expanding the game's appeal but also providing veteran players a compelling reason to hoist the sails for another voyage through the Deadfire Archipelago.
How to Join the Public Beta
Players who own Pillars of Eternity II: Deadfire on PC will be able to opt into the public beta to experience the new mode firsthand. Accessing the beta is typically a straightforward process through the game's client on digital storefronts. Players will need to navigate to their game library, access the game's properties, and select the beta branch from the available options.
It is important for participants to remember that this is a beta test. While the core functionality will be present, the purpose of this pre-release phase is to gather crucial player feedback and identify any potential bugs or balance issues. Players are encouraged to share their experiences to help the development team refine the mode ahead of its official, full release.
This testing phase will be invaluable for ensuring the final version of the turn-based mode is polished, balanced, and seamlessly integrated into the sprawling adventure.
What to Expect from Turn-Based Combat
Transitioning from real-time with pause to a purely turn-based system involves more than just slowing things down. It requires a complete rethinking of how actions, abilities, and time are handled within an encounter. Players participating in the beta can expect to see several key changes that define this new experience.
- Initiative-Based Turns: Combat will unfold in a clear sequence, with characters taking their turns individually. This eliminates the need to pause frantically and allows for precise command over each party member's actions.
- Clear Action Economy: Every action—moving, attacking, casting a spell, or using an item—will have a distinct cost. This forces players to make meaningful choices each turn about how to best utilize their character's limited resources.
- Enhanced Tactical Readability: With action unfolding step-by-step, it becomes much easier to understand the battlefield. Area-of-effect spells, enemy intentions, and status effects can be analyzed and reacted to with greater precision.
- New Strategic Depth: Abilities that were once difficult to coordinate in real-time may now become cornerstones of a new strategy. The deliberate pace allows for complex, multi-character combos that can turn the tide of a difficult fight.
This new mode promises to feel less like managing controlled chaos and more like a high-stakes tactical puzzle, where every decision carries significant weight.
A World of Adventure Awaits
For those new to the series, Pillars of Eternity II: Deadfire is a massive role-playing game set in the rich fantasy world of Eora. Players take on the role of the Watcher of Caed Nua, a protagonist with the ability to see and interact with souls. The story picks up after the events of the first game, as the Watcher pursues a rogue god, Eothas, across the treacherous and beautiful Deadfire Archipelago.
The game is renowned for its deep character customization, compelling companions, rich narrative filled with meaningful choices, and a dynamic world that reacts to the player's decisions. Whether you're captaining your own ship, exploring forgotten ruins on remote islands, or navigating the complex political factions vying for control of the region, Deadfire offers a grand and unforgettable RPG journey. The addition of a new combat mode only serves to deepen its already impressive replayability.
Frequently Asked Questions
Is the turn-based combat mode a free update?
Yes, the turn-based mode is being developed as a free addition for all owners of Pillars of Eternity II: Deadfire.
When does the public beta for the new mode begin?
The public beta is scheduled to go live on November 5th.
Will I still be able to play with the original real-time with pause combat?
Absolutely. The turn-based mode is an optional feature. Players will be able to choose which combat system they prefer when starting a new game and can switch between them.
Is this update for the original Pillars of Eternity?
No, this public beta and the new turn-based mode are specifically for the sequel, Pillars of Eternity II: Deadfire.