Platforms PlayStation 5, PlayStation 5 Pro
Developer Krafton
Lead Director Patrik Méthé (Ubisoft/Far Cry Veteran)

Krafton’s Musclebound Bird-Man Enters the Arena

It is a tough week to be a "God of War-like" when the actual God of War series is hogging the spotlight, but Krafton’s **Project Windless** just dropped a reveal that demands attention. Based on the acclaimed South Korean novel series *The Bird That Drinks Tears*, this isn’t your standard medieval retread. We’re looking at a world populated by humans, reptilian Nhaga, Tokkebi, and the Rekon—a race of massive, muscular bird-warriors. The game puts us in the feathers of a Rekon protagonist. Our take? It’s a bold move. Moving away from the typical "guy with a sword" trope in favor of a bird-humanoid with massive physical presence is exactly the kind of creative risk the genre needs right now.

High-Octane Hordes and Fantasy Pedigree

"One-Versus-Many" Combat

While the aesthetics lean toward Sony’s cinematic action titles, the gameplay loop sounds significantly more chaotic. Krafton is aiming for a "one-versus-many combat fantasy." We’re hearing echoes of *Dynasty Warriors* here, with players expected to battle "dozens (sometimes hundreds) of enemies at once." The devs are leaning heavily into the Rekon’s specific "speed, reach, and physical presence" to make this power fantasy work. If they can nail the weight of a bird-man smashing through a hundred grunts, this could be a sleeper hit for action fans.

A Prequel with Pedigree

Patrik Méthé, a veteran director known for his work on Ubisoft's *Far Cry* series, is steering the ship. The story takes place a full millennium before the events of the books, giving the team plenty of room to build their own lore without being choked by existing canon.

Open World: No More Hand-Holding

Forging Your Own Legend

One of the most promising takeaways from the PlayStation Blog update is the philosophy behind the world map. Krafton is promising "as little hand-holding as possible." In an era where maps are often cluttered with icons and GPS lines, Project Windless wants to stoke curiosity. The goal is to force players "to take risks, to forge alliances, to wage war, and ultimately to decide what kind of legend [they] want to become." We’ve seen this "sink or swim" approach work wonders for titles like *Elden Ring*, and seeing it applied to a high-fantasy setting with massive scale combat is a tantalizing prospect.

The PS5 Pro Advantage

While details are thin on the technical side, the confirmation for both **PlayStation 5 and PlayStation 5 Pro** suggests Krafton is pushing the hardware. Managing "hundreds of enemies" simultaneously requires serious CPU and GPU overhead. We expect the Pro version to be the definitive way to experience these massive skirmishes without the frame rate tanking when the feathers start flying. There is no release window yet, and it appears the game is strictly a PlayStation console exclusive for the time being. We’ll be keeping a close eye on this one as development progresses.