Release Date February 2026 (PC)
Platforms PC (Out Now), Switch 2 (In Development)
Developers Edmund McMillen & Tyler Glaiel
Metacritic Score 90

The King of Roguelites Returns

Edmund McMillen doesn’t just release games; he creates obsessions. After five years in the lab with Tyler Glaiel, Mewgenics has finally hit PC, and the critical reception is nothing short of a bloodbath—in the best way possible. Sitting at a massive 90 on Metacritic, it is officially the highest-rated game of the year so far. For those of us who lost years of our lives to The Binding of Isaac, the message is clear: clear your schedule.

The game is a bizarre, high-stakes marriage of life simulation and turn-based strategy. One minute you’re playing interior decorator to keep your cats from killing each other, and the next, you’re sending a squad of four felines into a meat-grinder of a dungeon. It’s weird, it’s gory, and according to early reviews, the tactical depth provided by the combo systems is second to none.

Massive Scale: Isaac Levels of Content

We’ve been tracking the dev cycles for a while, but the sheer volume of content here is staggering. McMillen is known for games that you can play for a decade, and Mewgenics seems to be following that exact blueprint. Our take? If you’re looking for a "one and done" experience, look elsewhere. This is for the min-maxers.

By the Numbers:

  • Classes: 12+ unique archetypes to master.
  • Loot: 900 items and 1200 abilities to create broken builds.
  • Longevity: 15 chapters and 50+ bosses spread across 250+ hours of gameplay.

The gameplay loop revolves around managing a house of cats. You’ll place furniture to boost comfort levels—crucial for reducing infighting—and maximizing breeding potential. Once you’ve bred the perfect killers, you assign classes based on their stats and head into the crawl. It’s a loop that rewards long-term planning as much as tactical execution.

Console Watch: Switch 2 and Beyond

While PC players are diving in today, the console crowd is already hungry. The industry buzz is deafening; when you have Shuhei Yoshida and Geoff Keighley signal-boosting a launch, you know it’s hit the big leagues. Yoshida’s simple "Wow" on social media says it all.

Regarding a port, the outlook is sunny. Edmund McMillen recently confirmed that development has already started for "Switch 2 and maybe one more." With Nicalis also chiming in on social media about playing on consoles, it’s a safe bet that a PS5 version is on the horizon. McMillen has suggested we’ll have more concrete info by the summer. We believe the wait will be worth it for those who prefer playing from the couch, but given these scores, waiting might be the hardest part.