ARC Raiders Isn't Just a Hit—It’s an Extraction Phenomenon

The numbers are in, and they are staggering. ARC Raiders has officially cleared 12.4 million units sold, with a massive 2.4 million of those coming in the first two weeks of January alone. For a title that launched in late October, seeing an acceleration in sales three months post-launch is almost unheard of in the current climate. With a peak of 960,000 concurrent players, Embark Studios isn't just competing in the extraction shooter space; they’re currently owning it.

Our analysis suggests this growth stems from Embark’s refusal to gatekeep their community—keeping anti-cheat active for Linux and Steam Deck users has tapped into a massive, underserved market that other triple-A shooters continue to ignore. However, the success isn't without friction. The ongoing debate regarding generative AI for "callout" voices remains a point of contention. While Embark has compensated the voice actors involved, the community remains split on the ethics. From our perspective, the gameplay loop is strong enough to carry it, but the industry is watching this precedent closely.

Key Performance Metrics

Metric Data Point Status
Total Sales (as of Jan 13, 2026) 12.4 Million Trending Up
Peak Concurrent Players 960,000 Record High
Linux/Steam Deck Support Full Anti-Cheat Enabled Active

The "Kettle" Macro Meta Ends Today

The latest patch, which dropped today, January 13th, targets two of the most oppressive elements in the current PvP meta. First up is the Kettle. If you’ve been playing at a high level, you know the frustration of being melted by someone clearly using a third-party firing macro. By dropping the fire rate from 600 to 450, Embark has effectively leveled the playing field for human players. We believe this is a vital move for the game’s competitive integrity.

The Trigger ‘Nade has also been hit with a significant identity shift. It’s no longer the "win-button" for mid-air detonations. By doubling the fuse delay from 0.7s to 1.5s, it’s been pushed back into its intended role: a tactical sticky bomb. If you relied on these for cheap air-burst kills, it's time to find a new primary tactical.

Patch Breakdown: Weapons & Environment

  • Kettle (Nerf): Fire rate capped at 450 RPM. This kills the macro-heavy "insta-shred" meta.
  • Trigger ‘Nade (Rebalance): Increased detonation delay and sharper damage falloff. It’s now a precision tool, not a room-clearer.
  • Stella Montis (Visuals): Lighting has been pulled back in Night Raids. Flashlights are no longer optional accessories; they are survival requirements.
  • Exploit Fix: The key card duplication bug is dead. Raiders will now have to actually commit resources to access high-tier loot rooms.

Tactical Shift: Stella Montis Goes Dark

The adjustments to Stella Montis Night Raids signal a shift toward a more atmospheric, tactical experience. In our time with the game, the night cycles often felt like "blue-tinted day." By lowering the ambient light, Embark is forcing players to rely on the soundscape and gear like flashlights. This significantly buffs "stealth-build" Raiders and makes the Snap Hook even more dangerous in the hands of a player who knows the shadows. It adds a layer of tension that was missing from the mid-game loop.

The Verdict on the "Gilded" Incentive

Players who logged in before the January 13th cutoff (10:59 PM UTC) will find a Gilded Pickaxe Raider Tool in their inventory. It’s a nice "thank you" for the 12-million-strong player base, but the real gift here is the aggressive balancing. Embark is showing a willingness to move fast against exploits and macro-abuse—something veteran players know is the difference between a game that lasts a season and one that lasts a decade.

If you haven't jumped in yet, the current 14% discount on Fanatical makes this an easy recommendation. ARC Raiders is proving that even with controversial tech choices, solid gunplay and a responsive dev team can still dominate the charts.