The Evercade ecosystem, that fascinating blend of physical media and modern emulation, has long been a go-to for veteran collectors and a gateway drug for younger gamers dipping into retro classics. Our analysis has consistently highlighted its unique position. Yet, one glaring omission has always loomed over its library: the granddaddy of all retro shooters, Doom. That oversight, we're thrilled to announce, is finally being corrected, with Blaze Entertainment securing a landmark deal with Xbox-owned ZeniMax and Bethesda, perfectly timed for id Software's 35th anniversary. This isn't just another game announcement; it's a validation of Evercade's niche and a monumental win for physical retro gaming.
For years, we've watched Evercade carve out its space, a stark contrast to the often-ephemeral nature of digital storefronts. It’s built a loyal following by championing physical cartridges and curated collections, bringing forgotten gems and beloved arcade classics back to the fore. The absence of Doom, a cornerstone of gaming history that has seemingly launched on every other conceivable platform – from smartwatches to pregnancy tests – felt like a missed opportunity. Securing the rights to id Software’s demon-slaying opus speaks volumes about Blaze's growing clout and their commitment to delivering the definitive retro experience.
A short teaser dropped on February 4th across social media and YouTube, simply titled "DOOM x Evercade." While the brevity was almost frustrating, leaving much to speculation, the message was clear: Doom is coming. However, the lack of confirmation on the exact number of titles included and the ominous "coming in 2026" release window immediately raised our eyebrows. We expect more than a vague promise, especially when dealing with a franchise as iconic as Doom.
This announcement immediately sets a high bar for content. When we talk about Doom's legacy, we're not just talking about the original game. Diehards and casual fans alike understand the depth of the series' early offerings. Our expectation, given recent trends in jumbo-sized retro offerings, is nothing short of a comprehensive package. To truly celebrate id Software's 35th anniversary and the series' impact, the collection needs to include:
- Doom (1993): The absolute essential, of course.
- Doom II: Hell on Earth: The equally crucial sequel, packed with more demons and the Super Shotgun.
- Doom II's Master Levels and Final Doom: The extensive official expansions that pushed the envelope.
- Doom 64: Often overlooked, but a fantastic entry that deserves wider recognition and inclusion in any definitive collection.
Anything less, particularly after the gold standard set by robust collections like the Mortal Kombat Legacy Collection, would be a disservice to the franchise and a letdown for Evercade owners. The bar for physical retro re-releases has been significantly raised, and fans will rightly demand a package that offers real value and respect for the IP.
The "coming in 2026" timeframe, without a concrete quarter or even a "Spring/Fall" designation, feels like an eternity for an announcement that dropped over a year in advance. We've seen this play out before; vague dates often lead to further delays or, worse, radio silence. While we understand the complexities of licensing and development, we hope Blaze and Bethesda won't make Doom fans wait until the next QuakeCon for crucial details or a shadow drop. This is a game-changer for Evercade, and its rollout deserves a clearer roadmap. Rest assured, we'll be watching this one closely, ready to rip and tear into any new information as it drops.