Once Human & RaidZone Patch 2.1.3 Addresses Critical Bugs and Improves Gameplay

Once Human and its companion game, RaidZone, have received a significant update in version 2.1.3, addressing numerous bugs reported by the community. This patch focuses on resolving visual glitches, improving server stability, fixing issues with territory management and crafting, and addressing problems impacting gameplay mechanics. Players can expect smoother gameplay, enhanced visual fidelity, and a more stable online experience following the implementation of these crucial bug fixes. The development team has been actively monitoring player feedback and diligently working to improve the overall player experience.
Once Human and RaidZone players can rejoice as version 2.1.3 brings a wave of bug fixes designed to enhance gameplay and stability. The update, released on September 16th, addresses a wide range of issues reported by the community, focusing on visual improvements, server performance, and gameplay mechanics. The developers have actively sought player feedback, demonstrating a commitment to providing a refined gaming experience.
Key Improvements in Once Human (Version 2.1.3)
The update includes several significant bug fixes for Once Human, tackling issues that affected various aspects of the game. These improvements range from resolving visual glitches to optimizing gameplay mechanics:
1. Resolved World-Switching Visual Issues: Previously, switching between worlds would sometimes leave remnants of buildings from the previous world visible, causing overlaps and visual disruptions. This issue has been completely resolved, ensuring a clean and consistent visual experience across all worlds.
2. Streamlined Territory Relocation and House Placement: The verification process for relocating territories or placing house blueprints has been optimized, reducing the wait time and improving overall responsiveness.
3. Corrected Frostfall Meat Trait: An issue where animals other than buffalo had a chance of possessing the Frostfall Meat trait has been fixed, ensuring the correct traits are assigned to each animal type.
4. Fixed Visional Phase Issues on Custom Servers: Changing the Visional phase on custom servers previously led to problems with the Visional Wheel. This issue has been addressed, ensuring seamless transitions between Visional phases.
5. Resolved Territory Distance Calculation Errors: After converting to a permanent server, incorrect territory distance calculations sometimes led to overlaps. This has been corrected, preventing future overlaps and maintaining the integrity of territory boundaries.
6. Corrected Memetic Specialization Effects in Bulk Crafting: Some Memetic Specialization effects were not correctly applied when crafting Creative Cooking recipes in bulk. This has been fixed, ensuring all effects are applied correctly.
7. Fixed Beastmaster Animal Recall Issue: The Beastmaster's animal would not always be correctly recalled upon entering a vehicle. This has been rectified, allowing for smoother transitions between mounted and unmounted states.
8. Removed Persistent Merger Countdown Timer: After a permanent server closed and worlds were merged, some servers would display a lingering merger countdown timer. This has been removed, providing a cleaner and more accurate server status.
9. Improved Facility Initialization: Some facilities were failing to initialize correctly. This issue has been addressed, ensuring all facilities function as intended.
RaidZone Update (Version 2.1.3)
While RaidZone has not received as extensive a list of fixes as Once Human, the developers have identified and addressed a critical issue. The game was crashing during blackouts due to graphical effects. As a temporary measure, the monochrome blackout screen effect and enemy outline effect have been disabled. The development team is actively working on a permanent fix to restore these effects while eliminating the crash issue.
Contacting Support
Players experiencing any further issues are encouraged to contact support via the in-game feedback system (accessible through the ESC menu on PC or the menu button on mobile) or by emailing oncehuman@global.netease.com. The development team actively monitors feedback and is committed to continually improving both Once Human and RaidZone.