70 Percent of Gamers Plan to Buy $100 GTA 6 Ultimate Edition

With the November 19, 2026, release date for Grand Theft Auto 6 fast approaching, the discourse surrounding the title’s pricing strategy has reached a boiling point. Despite widespread criticism regarding the game's premium pricing and the move toward a "code-in-a-box" physical release, a new survey suggests that Rockstar Games’ most anticipated title is facing little resistance from its core audience.
- Game: Grand Theft Auto VI
- Release Date: November 19, 2026
- Platforms: PlayStation 5, Xbox Series S/X
- Developer: Rockstar Games
- Survey Result: 70.7% of respondents plan to purchase the $100 Ultimate Edition
The $100 Question
A recent survey conducted by IGN polled over 3,000 gamers with a simple question: are you willing to pay $100 for the Ultimate Edition? The results indicate a clear appetite for the premium package, with 70.7 percent of respondents confirming they intend to pay the higher price. This comes even as the Ultimate Edition faces scrutiny for paywalling features such as single-player storefronts, vehicle mod shops, and specific side activities.
While this survey represents a small fraction of the millions of players expected to pick up the game, it suggests that the backlash against these monetization practices is failing to deter the majority of the player base. This trend is mirrored in the physical market; despite public frustration over the "code-in-a-box" strategy—where physical copies do not include a disc—the inventory sold out on Amazon in less than five hours.
A New Industry Precedent
The influence of Grand Theft Auto 6 on the wider industry is already visible. The game's locked-in November 19 launch date has caused a significant shift in the release calendars of other developers, who have actively avoided the surrounding weeks to escape the "blast zone" of such a massive launch. This has resulted in an unusually dense September release schedule for competing titles.
The move to push the baseline price to $80, coupled with the $100 price tag for the "content-complete" version of the game, has raised concerns about the future of software pricing. If these figures are any indication, the industry may be moving toward a model where higher, premium price points for base content become the new norm. Much like the early days of microtransactions, what was once considered controversial is quickly being adopted by the market at large.